نتایج جستجو برای: adaptive playout algorithm

تعداد نتایج: 912084  

2001
Nikolaos Laoutaris Ioannis Stavrakakis

Due to random delay variations in current best effort networks, packet video applications rely on end-system buffering and playout adaptation to reduce the effects of disruptions on the required smooth stream presentation. To study the effect of buffering and playout adaptation, we present an analytical model based on the M/G/1 queueing system with finite buffer capacity and traffic intensity e...

2001
Aman Kansal Abhay Karandikar

The aim of this research is to explore important issues in playout of audio over best effort audio networks and the improvements that can be made at the upper layers without changing the underlying network. This paper starts with a review of existing methods, the experiments conducted based on them and comments on their performance. The point of departure is the modification to the autoregressi...

2000
Jonathan D. Rosenberg Lili Qiu Henning Schulzrinne

Transport of real-time voice traffic on the Internet is difficult due to packet loss and jitter. Packet loss is handled primarily through a variety of different forward error correction (FEC) algorithms and local repair at the receiver. Jitter is compensated for by means of adaptive playout buffer algorithms at the receiver. Traditionally, these two mechanisms have been investigated in isolatio...

Journal: :CoRR 2012
Yusuf Perwej Firoj Parwej

Voice over Internet Protocol (VoIP) is a technology that allows you to make voice calls using a broadband Internet connection instead of a regular (or analog) phone line. Voice over Internet Protocol (VoIP) has led human speech to a new level, where conversation across continents can be much cheaper & faster. However, as IP networks are not designed for real-time applications, the network impai...

2004
Mouna Benaissa Vincent Lecuire

Voice over IP applications require playout buffer at the receiver side to smooth network delay variations. Existing algorithms for dynamic playout adjustment used in Internet do not operate correctly in wireless ad hoc networks because they estimate end-to-end delay based on set of previous received audio packets. Mobility in ad hoc networks leads to topology changing and estimate based on past...

Journal: :Telecommunication Systems 2005
Mouna Benaissa Vincent Lecuire Francis Lepage André Schaff

Voice over IP applications require a playout buffer at the receiver side to smooth network delay variations. Unfortunately, existing algorithms for dynamic playout adjustment designed for wireline networks do not operate correctly in wireless ad hoc networks. These algorithms estimate the end-to-end delay on the set of previous received audio packets. Indeed, such a delay estimation based on pa...

2015
Tristan Cazenave

Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a playout policy online so as to improve MCTS for GGP. We test the resulting algorithm named Playout Policy Adaptation (PPA) on Atarigo, Breakthrough, Misere Breakthrough, Domineering, Misere Domineering, Go, Knightthrough, Misere Knightthrough, Nogo and Misere Nogo. For most of ...

2011
Atri Mukhopadhyay Tamal Chakraborty Suman Bhunia Iti Saha Misra Salil Kumar Sanyal

The QoS standard of a VoIP session degrades if its stringent time requirements are not met. Low end-to-end delay of the voice packets and low packet loss must be maintained. Jitter between voice packets must also be within tolerable limits. Jitter hampers voice quality and makes the VoIP call uncomfortable to the user. Very often, buffers are used to store the received packets for a short time ...

Journal: :Computer Networks 2010
Ying Zhang Damien Fay Liam Kilmartin Andrew W. Moore

Article history: Received 10 August 2009 Received in revised form 9 April 2010 Accepted 3 June 2010 Available online 10 June 2010 Responsible Editor: N. Agoulmine

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