نتایج جستجو برای: video game

تعداد نتایج: 263850  

2017
Marc Palaus Elena M. Marron Raquel Viejo-Sobera Diego Redolar-Ripoll

Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great ...

Journal: :Int. J. Computer Games Technology 2009
Mathieu Muratet Patrice Torguet Jean-Pierre Jessel Fabienne Viallet

Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students’ interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry, civil security, and science. This paper presents a study around a serio...

2011
Bobby Anguelov Albert Einstein

The most basic requirement for any computer controlled game agent in a video game is to be able to successfully navigate the game environment. Pathfinding is an essential component of any agent navigation system. Pathfinding is, at the simplest level, a search technique for finding a route between two points in an environment. The real-time multi-agent nature of video games places extremely tig...

Journal: :JoMMiT : jurnal multi media dan IT 2023

Artikel ini berusaha membuka perspektif baru mengenai Desain Video Game dari sebelumnya menjadikan video game sebagai media untuk alat bermain menjadi berekspresi. sudah salah satu komoditi penting industri hiburan dan elemen dalam sebuah Game. Proses produksi diawali dengan proses mempersiapkan sehingga para tim pengembang bekerja sesuai arahan menggambarkan bagaimana transformasi saat yang ek...

Journal: :Cyberpsychology, Behavior, and Social Networking 2013

Journal: :International Journal of Pediatrics and Adolescent Medicine 2021

2013
John Levine Clare Bates Congdon Marc Ebner Graham Kendall Simon M. Lucas Risto Miikkulainen Tom Schaul Tommy Thompson

One of the grand challenges of AI is to create general intelligence: an agent that can excel at many tasks, not just one. In the area of games, this has given rise to the challenge of General Game Playing (GGP). In GGP, the game (typically a turn-taking board game) is defined declaratively in terms of the logic of the game (what happens when a move is made, how the scoring system works, how the...

Journal: :Neuron 2009
John D. Schlag Madeleine Schlag-Rey

Recent progress in neurophysiological recording has developed in two directions. One relies on multimicroelectrodes to study correlations in neuron firing. The other relies on sophisticated tasks to distinguish successive stages of neuronal processing. In this issue of Neuron, Shichinohe et al. take this second approach to analyze neuronal mechanisms of pursuit.

2006
Kenneth O. Stanley Igor Karpov Risto Miikkulainen Aliza Gold

In the NeuroEvolving Robotic Operatives (NERO) game, the player trains a team of virtual robots for combat against other players’ teams. The virtual robots learn in real time through interacting with the player. Since NERO was originally released in June, 2005, it has been downloaded over 50,000 times, appeared on Slashdot, and won several honors. A significant update was released in November, ...

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