نتایج جستجو برای: though creatures aren
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Aren plantations in Sungai Raya Sub-District are among the largest Hulu Selatan Regency, which is 40.57 ha. The growth of a problem that considered necessary to be done. This study aims identify damage saplings and calculate percentage saplings' health. research location was carried out sub-district, Batang Kulur Kanan village. Collecting data by purposive sampling, making seedling-level plots ...
This article describes the case of Cinema Fantasma, a Mexican Stop Motion animation studio. It presents process by which this firm designed and matured its business model, creative process, as well current methods creation production, prop character development. The research for study was made through use personal interviews with founders past employees; fieldwork research. main findings are fo...
In this paper we describe BAMUVA. BAMUVA is Robot based behavioural architecture designed to create Intelligent Agents in a Virtual Environment, where each agent senses obstacles and other moving creatures in the environment and reacts to them. The architecture consists of a Behaviour layer, a motor layer and a library of sensors.
Steven Vogel: Glimpses of Creatures in Their Physical Worlds is published by Princeton University Press and copyrighted, © 2009, by Princeton University Press. All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher, exc...
An evolutionary core memory system is proposed which simulates reactions between biological molecules in membrane bound compartments in a solvent. In the imitation of biological substances, every word in the core is classi ed as a Membrane, Nutrition, DNA, or Protein; and the actions of the core proceed by metabolic reactions catalyzed by Proteins. The core is partitioned into small sections by...
The 21st century will become an era of autonomous robots that help and support people. Thus, they will be considered as partners of human beings. In this paper, the author introduces AIBO, the first product model of Robot Entertainment Systems. The main application of this robot is a pet-style robot, which must maintain a lifelike appearance. The author suggests how to maximize the complexity o...
We describe our methodology for building a computational experiment for the investigation of the emergence of selforganized symbol-based communication involving distributed interactions between artificial creatures. Constraints from Peircean pragmatic philosophy of sign and empirical and neuroethological evidences are applied in the set-up, design and synthesis of our creatures, environment and...
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