نتایج جستجو برای: social realism
تعداد نتایج: 617197 فیلتر نتایج به سال:
the aim of the present paper is to sbo» that anti-realism in science, 1vhich has a1;guab/y become more fashionable in recentyears, contrary to tuha: its proponents assert, cannot make use of quantum mechanics and its impressiue achievements as a frump card in justifying its claims. i will argue that scientific anti-realism far from providing scientific communiry with a progressive methodologica...
IS adoption is inherently a social practice shaped by the immediate social context but capital power does not have a stronger presence in ANT and sociomateriality. The paper describes Bourdieu’s practice theory and suggests that by this lens we can better understand IS adoption (e.g., implementation of MRP II/ERP/ERP II) as symbolic capital changing power relations in an adopted organization. S...
Serious games can be used to improve people’s social awareness by letting them experience difficult social situations and learn from these experiences. However, we assert that, when moving beyond the strict realism that social simulations offer, techniques from role play may be used that offer more possibilities for feedback and reflection. We discuss the design of two such serious games for in...
Location-Based Games (LBGs) have been gaining both academic and industrial interest in the past few years. Utilizing location information, LBGs enable users to extend their social game-play from cyberspace to the realworld. However, sharing personal information particularly the physical location of users is likely to raise privacy concerns resulting in eroding players’ social experience. To fur...
Visual realism is defined as the extent to which an image appears to people as a photo rather than computer generated. Assessing visual realism is important in applications like computer graphics rendering and photo retouching. However, current realism evaluation approaches use either labor-intensive human judgments or automated algorithms largely dependent on comparing renderings to reference ...
The purpose of this study was to examine social evaluations (i.e., perceptions of empathy and positivity) following peoples’ interactions with digital human representations. Female research participants engaged in a 3-min interaction while immersed in a 3-D immersive virtual environment with a ‘‘peer counselor.’’ Participants were led to believe that the peer counselor was either an embodied ag...
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