نتایج جستجو برای: robocup
تعداد نتایج: 1688 فیلتر نتایج به سال:
This paper describes the current state and further developments planned for Cornell Robocup 2005 system. The main goal this year was to improve the Robocup 2004 design and make it a more robust system. The first and the second parts explain the mechanical and electrical features. The software architecture, described next, is focused on developing a reusable generic system. The vision system has...
In this paper we present an overview of CMDragons 2010, Carnegie Mellon’s entry for the RoboCup Small Size League. Our team builds upon the research and success of RoboCup entries in previous years. The overview describes both the robot hardware and the general software architecture of our team. Technical improvements include a new attacker control system, a short-term physics-based motion plan...
Our interests are learning issues such as action selection, observation strategy without 3D-reconstruction, and emergence of walking. This year we focused our development on embodied trot walking and behavior of goal keeper. We consider that our embodied walking showed the fastest movement in the all twelve teams since we got 2nd place in the RoboCup Challenge 1 and 2, also achieved shortest ti...
The CMUnited-98 simulator team became the 1998 RoboCup simulator league champion by winning all 8 of its games, outscoring opponents by a total of 66{0. CMUnited-98 builds upon the successful CMUnited-97 implementation, but also improves upon it in many ways. This article describes the complete CMUnited-98 software, emphasizing the recent improvements. Coupled with the publicly-available CMUnit...
Many RoboCuppers share a dream: a team of fully autonomous humanoid robot soccer players that is capable of playing soccer games against human players by 2050. The demonstration of a human versus robot soccer game at RoboCup 2007 was an exciting display of the progress that has been in RoboCup community since 1997 in terms of the robot’s autonomy, sensing ability, and physical features. This ga...
This paper describes robotstadium: an online simulation contest based on the new RoboCup Nao Standard League. The simulation features two teams with four Nao robots each team, a ball and a soccer field corresponding the specifications of the real setup used for the new RoboCup Standard League using the Nao robot. Participation to the contest is free of charge and open to anyone. Competitors can...
The paper presents a communication layer, fitted to simulate incomplete information exchange among software agents inhabiting a simulation environment. The communication layer is designed to ensure simulation repeatability at the message exchange level. Message exchange impact on repeatability is found to have some addressable open issues within RoboCup-Rescue simulation environment’s present s...
In all of the RoboCup soccer leagues, teams of robots compete to score goals in the presence of opponent robots. We focus on the RoboCup Standard Platform League (SPL), in which the robot platform is the same for all the competing teams, and the robots are fully autonomous with onboard directional perception, computation, action, and wireless communication among them. We address the problem of ...
The study of the collaboration, coordination and negotiation among different agents in a multi-agent system (MAS) has always been the most challenging yet popular in the research of distributed artificial intelligence. In this paper, we will suggest for RoboCup simulation, a typical MAS, a general decision-making model, rather than define a different algorithm for each tactic (e.g. ball handlin...
With the attempt to enable robots to play soccer games, the RoboCup challenge poses a demanding standard problem for AI and intelligent robotics research. The rich domain of robot soccer, however, provides a further option for the investigation of a second class of intelligent systems which are capable of understanding and describing complex time-varying scenes. Such automatic commentator syste...
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