نتایج جستجو برای: persuasive writing
تعداد نتایج: 63718 فیلتر نتایج به سال:
The field of persuasive technology has only recently started to investigate how virtual experiences of risk can be used to change people’s attitudes and behaviors with respect to personal safety. In this paper, we aim at advancing the investigation in different directions. First, we extend the study to self-efficacy, which has been shown to be a predictor of future performance as well as an imp...
This article offers a rhetorical design perspective on persuasive technology design, introducing Bitzer’s method of the rhetorical situation. As a case study, knowledge workers in an industrial engineering corporation are examined using Bitzer’s method. Introducing a new system, knowledge workers are to be given the task of innovating and maintaining business processes, thus contributing with c...
Quality of life in cities can be improved through reshaping and advancing urban spaces with seamless persuasive and socially influencing strategies for empowering people to succeed in achieving better lifestyles. This vision aims at helping people to acquire healthy and resource-efficient everyday routines, thus leading to prosperous and sustainable societies. Urban engineers and technology dev...
We have explored the design of an interactive, persuasive game to assist adults to improve dietary behaviors of kindergarten children. The persuasive game is played over a smart lunch tray. The smart lunch tray incorporates both context-awareness and interactive media persuasion, enabling the creation of a persuasive smart object.
critical thinking ability has an important role in education. accordingly, scholars around the world are searching for new ways for teaching and improving students critical thinking ability. in line with the studies in efl contexts supporting the positive relationship between critical thinking and writing performances, this study investigated the differential effects of halverson’s critical thi...
Similar to human persuaders in our society, persuasive computing technologies can influence people’s attitudes and bring some constructive changes in many domains such as marketing, health, safety, environment and so on. Since the study of computers as persuasive technologies was introduced at CHI 97 as a new research area, more valuable studies have been done in this relatively unexplored area...
Virtual risk experiences have been proposed in persuasive technology as an approach to change people’s attitudes and behaviors concerning safety topics. This paper advances the investigation of virtual risk experiences in different directions. First, we extend the study of their effects to safety locus of control, which is an important predictor of an individual’s attitudes and behaviors with r...
Understanding how games influence players is an integral part of persuasive game design. However, evaluating player attitudes to determine the success of a persuasive game can be difficult, e.g., if games deal with sensitive topics that invite socially desirable answers to explicit measures such as questionnaires. In this paper, we discuss the application of an implicit measure – the Implicit A...
1.! INTRODUCTION In this paper I present some considerations regarding how we ought to use the tools of argumentation theory in the analysis of persuasive communication material, with implications for the way such material can be modelled for use with persuasive technology or artificial deliberative intelligences. I focus here on how a refined understanding of the underlying argumentative struc...
The current patterns of production and consumption in the industrialized world are not sustainable. The goods and services we consume cause resource extractions, greenhouse gas emissions and other environmental impacts that are already affecting the conditions of living on Earth. To support the transition toward sustainable consumption patterns, ICT applications that persuade consumers to chang...
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