نتایج جستجو برای: on other hand

تعداد نتایج: 9026668  

2017
Matthew C. Gombolay Reed Jensen Sung-Hyun Son

Training time is a costly, scarce resource across domains such as commercial aviation, healthcare, and military operations. In the context of military applications, serious gaming – the training of warfighters through immersive, realtime environments rather than traditional classroom lectures – offers benefits to improve training not only in its hands-on development and application of knowledge...

2008
David Thue Vadim Bulitko Marcia Spetch

This demonstration presents PaSSAGE (Player-Specific Stories via Automatically Generated Events), a decision-making AI that uses player modelling to dynamically select the content of an interactive story. Through player modelling, PaSSAGE provides game designers with the opportunity to delay their design decisions to run-time, allowing further refinement based on an automatically learned model ...

2015
Adem Ekmekci

Science education reform emphasizes innovative and constructivist views of science teaching and learning that promotes active learning environments, dynamic instructions, and authentic science experiments. Technology-based and hands-on instructional designs are among innovative science teaching and learning methods. Research shows that these two types of instructional methods designed with cons...

2008
Saba Ghayas

Handedness is the natural or biological preference for using one hand more than the other in performing special tasks depending on which hemisphere is dominant for the task (Rice, 1998). People are said to be right handed if they use right hand most of the time, and left handed if they prefer left hand. People are referred to be ambidextrous, if they use both hands equally well and approximatel...

1996
Robert J. Beichner

Video motion analysis software was used by 368 introductory physics students in a variety of instructional settings. These high school and college students experienced graduated variations in their use of a video analysis software package. Post-instruction assessment of their ability to interpret kinematics graphs clearly establishes that all performed better than students taught via traditiona...

2002
D. GILLET F. GEOFFROY K. ZERAMDINI A. V. NGUYEN

Web-based experimentation is a key feature in the deployment of eLearning solutions for engineering education. At the Swiss Federal Institute of Technology in Lausanne (EPFL), Web-based experimentation is deployed thanks to a comprehensive environment called the Cockpit. This environment integrates all the components necessary to carry out hands-on practice in a flexible learning context. The C...

2012

The design and implementation of the instructional electric machine laboratory is described in this paper. The objectives of this project are to upgrade 50-year old laboratory equipment and to provide students with hands-on experience on up-to-date electric machines, drives and instruments, as well as to improve their understanding of the theory learned from lectures. Instead of the systems esp...

2010
Fred Goldberg Edward Price Danielle Harlow Steve Robinson Rebecca Kruse Michael McKean

We report on the initial field tests of Learning Physical Science (LEPS), a new curriculum adapted from Physical Science and Everyday Thinking (PSET). PSET is an inquiry-based, hands-on, physical science curriculum that includes an explicit focus on nature of science and nature of learning. PSET was developed for small enrollment discussion/lab settings. The Learning Physical Science (LEPS) cur...

2011
Oxana S Pantchenko Oxana Pantchenko Ali Shakouri

A theory based renewable energy sources course was complemented with seven hands-on laboratory experiments. The course was designed for engineering and non-engineering undergraduate students and did not require any advanced mathematics or physics background. Each laboratory experiment introduced a miniature version of an energy conversion device that mimicked the insights and workings of a real...

2009
Eva Erdosne Toth Becky L. Morrow Lisa R. Ludvico

This article reports on the development of a methodology that integrates virtual and hands-on inquiry in a freshman introductory biology course. Using a two time×two order-condition design, an effective combination (blend) of the two environments was evaluated with 39 freshman biology participants. The quantitative results documented no significant effect of presentation order but demonstrated ...

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