نتایج جستجو برای: mythological creature
تعداد نتایج: 1932 فیلتر نتایج به سال:
7 1.1 THE CRETE OF EURIPIDES: An Overview 10 1.2 The Research Questions 11 1.3 Methodology 11 1.4 Commentaries and Translations 13 1.5 Euripides and the dramatic treatment of Crete as an island 14 1.6 The cycle of Cretan myths 15 1.7 Treatment of mythological characters and themes 23 1.8 Crete’s ‘Darker Aspects’ 27 1.9 Formulations of identity 28 1.10 Insularity 31 1.11 Interconnectivity 35 1.1...
European ideas about unicorns spread across the world in colonial era. In South Africa, hunts for that creature, and indigenous rock paintings of it, were commonplace. The aim was proof from ‘ terra incognita ’, often with possibility claiming a reward. There has, however, been little consideration independent, local creature onto which unicorn transposed. During cross-cultural engagements, for...
For many years the dhole was believed to have been undetected in Gunung Gede Pangrango National Park (GGPNP). Yet 2012 and 2013, we were able photograph this elusive creature. We report photographic evidence of endangered (Cuon alpunus) using camera trap di GGPNP.
This work deals with the research on intelligent virtual creatures and cognitive architectures to control them. Particularly, we are interested in studying how the use of episodic memory could be useful to improve a cognitive architecture in such a task. Episodic memory is a neurocognitive mechanism for accessing past experiences that naturally makes part of human process of decision making, wh...
Monsters and strange creatures are frequently demanded in 3D games and movies. Modeling such kind of objects calls for creativity and imagination. Especially in a scenario where a large number of monsters with various shapes and styles are required, the designing and modeling process becomes even more challenging. We present a system to assist artists in the creative design of a large collectio...
We provide a real analog of the Yau-Zaslow formula counting rational curves on K3 surfaces. ”But man is a fickle and disreputable creature and perhaps, like a chess-player, is interested in the process of attaining his goal rather than the goal itself.” Fyodor Dostoyevsky, Notes from the Underground.
This work describes the application of the Baars-Franklin Architecture (BFA), an artificial consciousness approach, to synthesize a mind (a control system) for an artificial creature. Firstly we introduce the theoretical foundations of this approach for the development of a conscious agent. Then we explain the architecture of our agent and at the end we discuss the results and first impressions...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید