نتایج جستجو برای: mind teaching

تعداد نتایج: 223219  

Journal: :Physics Education 2021

No consensus has been reached so far concerning the key topics on quantum physics suitable for secondary school teaching, despite comprehensive research. We identified variety of associations with among professionals as a potential cause. From an explorative mind map study N = 29 researchers, we derive six subject-specific focal points in that researchers have physics.

Journal: :Xinan Jiaotong Daxue Xuebao 2022

Teaching sciences should be based on experimental methods that allow the individual in general to develop tools of reflection lead a critical mind. Therefore, teaching approach must include practical work and experimentation school curriculum. To deduce whether this brings added value environmental education sustainable development, we have conducted random research at level primary schools Mor...

2017
Nripendra Singh

Case studies have been used for a long time in social science disciplines like business and marketing as an effective teaching tool. It promotes interaction/discussion, team work, and critical thinking in students. It is helpful in understanding application of the theoretical concepts by using problem solving approach. This study investigates the use of questioning on engaging students mind and...

Journal: :Critical care and resuscitation : journal of the Australasian Academy of Critical Care Medicine 2012
Sam T Radford Stuart A Gillon

Misdiagnosis of the cause of illness in critically ill patients is common, and a major cause of morbidity and mortality. We reflect upon a misdiagnosis that occurred in the intensive care unit of a metropolitan teaching hospital, and highlight the susceptibility of medical decision making to error. We examine recent advances in cognitive theory and how these apply to diagnosis. We discuss the v...

1999
Jacob L. Cybulski Tanya Linden

This paper describes the Analyse-Organise-Synthesise methodology of multimedia development. The proposed methodology prescribes a systematic approach to developing multimedia applications. It emphasises reuse of multimedia objects and at the same time addresses quality and productivity of the development process. We illustrate our approach with examples drawn from the use of the MATE system Mul...

2017
Vincenzo Della Mea Antonino Carbone Carla Di Loreto Gloria Bueno Paolo De Paoli Marcial García-Rojo David de Mena Annunziata Gloghini Mohammad Ilyas Arvydas Laurinavicius Allan Rasmusson Massimo Milione Riccardo Dolcetti Marco Pagani Andrea Stoppini Sandro Sulfaro Michelangelo Bartolo Emanuela Mazzon H. Peter Soyer Liron Pantanowitz

Digital pathology is an interdisciplinary field where competency in pathology, laboratory techniques, informatics, computer science, information systems, engineering, and even biology converge. This implies that teaching students about digital pathology requires coverage, expertise, and hands-on experience in all these disciplines. With this in mind, a syllabus was developed for a digital patho...

2007
Selmer Bringsjord Konstantine Arkoudas Deepa Mukherjee Andrew Shilliday Joshua Taylor Micah Henry Clark Elizabeth Bringsjord

Courtesy of experiments carried out by such thinkers as Wason, Johnson-Laird, and Kahneman & Tversky, there is overwhelming empirical evidence that the vast majority of logically untrained humans are unable to reason in context-independent, normatively correct fashion. However, the multi-mind effect, which is predicted by our earlier success at teaching this kind of reasoning, and also by our g...

2007
Wilco Bonestroo Tobias Ley Barbara Kump Stefanie Lindstaedt

The APOSDLE project aims to improve knowledge worker productivity by supporting work-integrated learning. Our Work@Learn approach is based on re-using a wide variety of knowledge artefacts within an organization (such as project reports and meeting notes) for learning. Typically these artefacts have been built without any teaching objectives in mind. Within this contribution we present the way ...

2012
Kevin Wong

The popularity of educational games is partly due to the exponential growth of computer games industry. However, the purpose of educational games is different from that of entertainment games. It is always a challenge for researchers and designers in the relevant discipline to design a more effective educational game. The growth of educational games is significant especially in academic researc...

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