نتایج جستجو برای: logo therapy
تعداد نتایج: 656677 فیلتر نتایج به سال:
Logo merupakan pembeda atau identitas dari sebuah perusahaan/ organisasi. yang baik adalah logo mudah diingat dan berbeda organisasi lain. Topik diangkat pada penulisan ini Pesona Indonesia dalam estetika nusantara. kampanye dibuat oleh Kementrian Pariwisata Ekonomi Kreatif RI dengan tujuan untuk mempromosikan tempat wisata di kaya akan keanekaragaman budaya keindahan alamnya. Indonesiamempunya...
An image watermarking scheme based on the visual cryptography is proposed in this paper. The owner’s mark which can be a visible logo is split into two share-images using a visual secret sharing scheme. One of the shares is embedded into the host image whereas the other is kept as the system’s secret-key to be used in the watermark detection process. In case the inserted watermark is a visible ...
WHEN THE “OMICS” BEGAN TO EMERGE in the life sciences, some investigators teasingly proposed to institute an “omics police” (2). This does not seem to have prevented a rapid growth of the “omics” (genomics, proteomics, metabolomics). Of these neologisms, proteomics refers to the concurrent identification, quantification, and analysis of a large number of proteins in a functional context (6). Ma...
When used with physically handicapped and learning disabled children, computer-based LOGO activities can serve diagnostic and therapeutic purposes, as well as provide insights into theories of knowledge representation and cognitive functioning in general. The impact of LOGO flows from the active role taken by the students in initiating and controlling their activities; from the specifically spa...
This paper presents an overview of a newly started EU-funded research project and outlines the design of the speech therapy structure to be used within the project. The OLP (Ortho-Logo-Paedia) project aims at improving the quality of life of persons with articulatory impairments by applying a novel technological aid to speech therapy, by integrating this training with speech recognition technol...
This paper describes the design and testing of a new introductory programming language, GRAIL1. GRAIL was designed to minimise student syntax errors, and hence allow the study of the impact of syntax errors on learning to program. An experiment was conducted using students learning programming for the first time. The students were split into two groups, one group learning LOGO and the other GRA...
The Stanza Logo-Motoria is a multimodal interactive system for learning and communication developed by means of the EyesWeb XMI platform. It is permanently installed in a Primary School where it is used as an alternative and/or additional tool to traditional ways of teaching. The Stanza Logo-Motoria is used by all the pupils of the school from the first to the fifth grade including the children...
The key contribution of computer science to general and school education relies on the concept of Computational Thinking. Teaching programming in Logo at the primary school is an appropriate didactic approach towards Computational Thinking, it permits to embed Computational Thinking into a spiral curriculum at a very early stage and should enable specific transfer to related school subjects. Th...
This study assessed whether real-life stimulus material can elicit conscious and unconscious priming. A typical masked priming paradigm was used, with brand logo primes. We used a rigorous method to assess participants' awareness of the subliminal information. Our results show that shortly presented and masked brand logos (e.g., logo of McDonald's) have the power to prime their brand names (e.g...
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