نتایج جستجو برای: interactive content providers

تعداد نتایج: 557404  

2003
George Tzanetakis

Advances in hardware performance, network bandwidth and audio compression have made possible the creation of large personal digital music collections. Although, there is a significant body of work in image and video browsing, there has been little work that directly addresses the problem of audio and especially music browsing. In this paper, Musescape, a prototype music browsing system is descr...

1997
Michal Irani Harpreet S. Sawhney Rakesh Kumar P. Anandan

In this paper we present a framework for eRicient representation, access, and manipulation of video data. Our approach is based on decomposing video information into its spatial (appearance), temporal (dynamics), geometric components. This derived information is organized into data representations that support non-linear browsing and efficient indexing to provide rapid access directly to the in...

Journal: :MIS Quarterly 2013
Gal Oestreicher-Singer Lior Zalmanson

The content industry has been undergoing a tremendous transformation in the last two decades. We focus in this paper on recent changes in the form of social computing. Although the content industry has implemented social computing to a large extent, it has done so from a techno-centric approach in which social features are viewed as complementary rather than integral to content. This approach d...

2009
Ioannis Deliyannis Anastasios Antoniou Panos Pandis

Internet-based interactive TV is an emerging field that is affected by advances in various research areas including communication, interactivity, network efficiency, content management and aesthetics. Despite constantly reducing costs in the area of broadcast infrastructure development, this new medium has yet to claim its market position and recognition. Various reasons may be identified for t...

2013
Ioannis Deliyannis

This work presents the development of innovative content for a low-cost Interactive Television service designed to adapt in order to cover varying content presentation and interaction requirements: from standard streamed content to new-media artwork. In this process, content, system and user complexities are introduced that need to be resolved before artwork with different requirements may be s...

2015
Tomoko Ohura Tsutomu Tsuyama Takeo Nakayama

[Purpose] This study aimed to clarify differences between home-visit rehabilitation users and providers in their understanding of the content and subjective effects of this practice. [Subjects] The subjects of this study were home-visit rehabilitation users and providers. [Methods] Home-visit rehabilitation users and providers were given self-administered questionnaires regarding home-visit reh...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تبریز - دانشکده ادبیات و زبانهای خارجی 1393

abstract in written mode of language, metadiscourse markers are used commonly to help writers in general and academic writers in particular to produce coherent and professional texts. the purpose of the present study was to compare introduction sections of applied linguistics and physics articles regarding their use of interactive and interactional metadiscourse markers based on the model pro...

2002
Susanne Boll

Personalized Web portals are becoming more and more popular. What is unsatisfying with existing sites is that the scope of the personalized content they provide is typically that of the underlying site. Providers of such personalized content typically develop their own, proprietary personalized Web portal. To use different personalization features of different sites users have to hop from one p...

2012
Pierre Coucheney Patrick Maillé Bruno Tuffin Luis Guijarro

The network market shows a hierarchy of providers, with backbone providers and access providers. We aim in this paper at describing the economic relationships between those network providers, where content providers are associated to backbone providers while access providers compete to attract end users. We study those interactions thanks to game theory, using a multi-level game model. We analy...

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