نتایج جستجو برای: game effects

تعداد نتایج: 1640252  

1999
Ashesh Shah

In a survey of oligopoly models, techniques of game theory are adapted to find market equilibria and understand deciding forces for firms. We look at situations with increasing complexity, to develop a better understanding of the usefulness of the game theory in market analysis. Initially, we explore the basics of game theory. Then, following an introduction of basic microeconomics, we explore ...

2005
Timothy J. Classen

Two types of Dictator Game experiments involving repetition of play, role switching and outside options are studied. When players switch roles during the game, a significantly larger portion of the available surplus is claimed by Dictators and results conform more closely to predictions of self-interested subgame perfection than in previous Dictator Game studies. Outside options are frequently ...

In this paper, we continue the study of the domination game in graphs introduced by Bre{v{s}}ar, Klav{v{z}}ar, and Rall. We study the paired-domination version of the domination game which adds a matching dimension to the game. This game is played on a graph $G$ by two players, named Dominator and Pairer. They alternately take turns choosing vertices of $G$ such that each vertex chosen by Domin...

Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...

Akram Kooshki, Alireza Rohban, Ameneh Shirin, Hamid Joveini, Masoumeh Hashemian, Mohammad Hassan Rakhshani, Nader Sharifi,

Background: Current educational techniques may have a few effects on dietary habits and food preferences in adolescents, so by designing an educational attractive program, nutritional knowledge can be significantly enhanced. This study aims to investigate the effect of a structured educational intervention based on poetry, game, and problem-solving skills on promoting nutritional knowledge, and...

Journal: :Life sciences 2005
Sylvie Hébert Renée Béland Odrée Dionne-Fournelle Martine Crête Sonia J Lupien

Recent studies on video game playing have uncovered a wide range of measurable physiological effects on the organism, such as increases in cardiovascular activity and breathing responses. However, the exact source of these effects remains unclear. Given the well-known effects of sound on physiological activity, especially those of noise and of music, and on the secretion of the stress hormone c...

2010
Stephan Schiffel

We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain are given as a set of logic based rules defining legal moves, their effects and goals of the players. The presented method transforms the rules of a game into a vertex-labeled graph such that automorphisms of the graph ...

2002
Maria Virvou Constantinos Manos George Katsionis Kalliopi Tourtoglou

Computer games have become part of children’s culture. Children and adolescents are quite happy to spend many hours playing a game just for the fun of it. On the other hand educational syllabus may look quite dry to children and adolescents. In this paper, we describe VR-ENGAGE, a virtual reality game that has been constructed for teaching geography to students in a motivating way. Thus the cap...

2013
Erica L. Snow G. Tanner Jackson Laura K. Varner Danielle S. McNamara

The current study examined how students’ frequency of interactions with game-based features impacted their system performance (i.e., total trophies won and achievement levels earned) and attitudes toward the game-based system, iSTART-ME. This study (n=40) was a part of a larger study (n=124) conducted with high school students. Results indicate that students’ interactions with game-based featur...

2011
Erdem Kaya Tomislav Pejsa Magdalena Rychlowska

The goal of this study is to explore collaborative behavior and rapport in different modes of computer-mediated communication (CMC). We tested whether the positive effects of smile described in literature are present in video and 3D avatar-based CMC. A between-subjects laboratory experiment compared the effects of smiles shown in prerecorded and rendered video sequences of a human and avatar, r...

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