نتایج جستجو برای: experimental and animation animation
تعداد نتایج: 16914173 فیلتر نتایج به سال:
This paper tries to find the various functions involved in an animation system and how virtual reality techniques and multimedia input could play a role. A classification of VR-based methods is proposed: real-time rotoscopy methods, real-time direct metaphors and real-time recognitionbased metaphors. Several examples are presented: 3D shape creation, camera motion, body motion control, hand ani...
In this paper, we show how 3-D input devices used in virtual reality may drastically change the way of designing animation scenes. We analyze the various stages of animation production and show when and how these new concepts/devices may be involved into the creation process. We illustrate this new approach by describing the 5th Dimension animation system developed in our laboratories. We empha...
This study investigated the effectiveness of various types of worked-out examples used in pre-training to optimize the cognitive load and enhance learners’ comprehension of the content in an animation-based learning environment. An animation-based learning environment was developed specifically for this study. The participants were divided into four groups; each group was provided with a differ...
Teachers have tried to teach their students by introducing text books along with verbal instructions in traditional education system. However, teaching and learning methods could be changed for developing Information and Communication Technology (ICT). It's time to adapt students with interactive learning system so that they can improve their learning, catching, and memorizing capabilities. It ...
How can Implicit Surfaces be used in the context of high-end Computer Animation ? This paper compares two different representations of field functions – the constructive approach and the field image approach. Their respective advantages and limitations for the definition of animation and morphing algorithms, and for the visualization of an animation are discussed. We show that efficient solutio...
The Queens of Animation by Nathalia Holt reveals the stories and struggles women who have gone chiefly uncredited for their contributions to Disney Animation. By adopting a loosely chronological approach, weaves personal creative influence Bianca Majolie, Grace Huntington, Retta Scott, Mary Blair, Sylvia Holland others throughout animation’s timeline from mid-1930s present time.
The motivation for this article lies in 3D computer graphics animation systems that were developed twenty to thirty years ago. The author particularly sees the connection between Mathematica and the animation system that ran in Genera Lisp on the Symbolics platform. This article presents a method for programmatically operating on an animation scene graph in Mathematica represented in the X3D ex...
The present study tests the effects of the decline of executive functions and spatial abilities with aging on the comprehension of a complex instructional animation. An animation of a piano mechanism was presented individually to 33 young adults and 31 elderly participants. Two presentation speeds of the animation (normal and slow) were compared in a 2× 2 experimental design. Eye movements were...
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