نتایج جستجو برای: drama therapy

تعداد نتایج: 659703  

2001
LUDWIG VAN JOHN P. COCHRAN Roger Garrison

THE TIMELINESS AND CONTINUING RELEVANCE OF AUSTRIAN BUSINESS CYCLE THEORY Careful study of the book under review is a rewarding experience. As Roger Garrison points out in the Foreword (pp. iii–vii), Austrian capital-based business cycle theory has lost nothing of its relevance and timeliness. The theory identifies monetary mismanagement as a major source of economywide distortions in the inter...

1939
Leonard A. Moore

I have chosen the subject " Medicine and the I^rama," for two reasons : first, the drama seems to be a stepping-stone to the Presidency of this Society. As you know, the Medical Dramatic Club is the oldest surviving dramatic club in Bristol, and a large number ?f our presidents have passed through its ranks. Secondly, the drama is the one subject outside our professional interests that can clai...

Journal: :The Australian and New Zealand journal of psychiatry 1999
C Wilson R Nairn J Coverdale A Panapa

OBJECTIVE The aim of this study was to determine how the mentally ill are depicted in prime-time television dramas. METHOD Fourteen television dramas that included at least one character with a mental illness, shown in prime-time during a 1-year period, were systematically viewed and analysed. RESULTS Fifteen of the 20 mentally ill characters were depicted as physically violent toward self ...

Journal: :Journal of adolescence 2008
Rocío Rivadeneyra Melanie J Lebo

Two hundred and fifteen ninth grade students were surveyed to examine the relationship between television use and gender role attitudes and behavior in dating situations. Findings indicate the existence of a relationship between watching "romantic" television programming and having more traditional gender role attitudes in dating situations. However, watching non-romantic television dramas and ...

2008
Anne Sullivan Sherol Chen Michael Mateas

Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narrative arc. A drama manager (DM) can provide a solution to this dilemma. A DM monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author’s e...

2009
María Arinbjarnar Daniel Kudenko

Actor agents in a virtual reality and interactive drama must deliver a believable performance. This is challenging and many issues need to be resolved. One prominent problem is that the goals of a character in an emergent interactive drama may conflict with demands for coherency in the drama’s progress. We propose an approach to resolve this that uses Object Oriented Bayesian networks and intel...

2013
Gunjoo Jang Won K. Paik

In recent years, there has been an influx of Korean popular culture throughout the world, including East Asia, Southeast Asia, Europe, and the Americas. Korean popular culture, also known as the “Korean Wave” (Hallyu in Korean) ranges from television dramas, movies, popular music (K-pop), dance (B-boys), video game, food, fashion, tourism, and language (Hangul). The main focus of this paper is ...

2011
Nigel Howard

1. Dilemmas generated by a rational approach to conflict 2. Reaction to the dilemmas; metagame theory 3. Dilemmas of agreement and disagreement; metagame analysis 4. From metagame analysis to drama theory 5. The six phases of conflict resolution 5.1. The scene-setting phase 5.2. The build-up phase 5.3. The climax phase 5.4. The conflict phase 5.5. The resolution phase 5.6.The implementation pha...

2002
Nicolas Szilas

We are designing computer programs for Interactive Drama, where the audience can act to modify the story while the computer responds to these acts and maintains the narrative nature of the experience. Such computer based Interactive Drama requires narrative models able to both simulate the narrative on a deep level, and allow the user to interact with it. We discuss in this paper the extent to ...

2014
Lasguido Nio Sakriani Sakti Graham Neubig Tomoki Toda Mirna Adriani Satoshi Nakamura

This paper presents a design and experiments of developing a non-goal dialog system by utilizing human-to-human conversation examples from drama television. The aim is to build a conversational agent that can interact with users in as natural a fashion as possible, while reducing the time requirement for database design and collection. A number of the challenging design issues we faced are desc...

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