نتایج جستجو برای: capture

تعداد نتایج: 119414  

2011
Ståle A. Skogstad Kristian Nymoen Mats Høvin

This paper compares the use of two different technologies for controlling sound synthesis in real time: the infrared marker-based motion capture system OptiTrack and Xsens MVN, an inertial sensor-based motion capture suit. We present various quantitative comparisons between the data from the two systems and results from an experiment where a musician performed simple musical tasks with the two ...

2003
Alois Sontacchi Michael Strauß Robert Höldrich

An immersive audio environment for desktop applications is presented. It allows the spatialisation of 3D sound fields around an almost free mobile listener. The sound field is reproduced by a several loudspeakers positioned along the desktop edges without using head tracking. The loudspeaker signals are derived by using the principle of the wave field synthesis approach combined with different ...

2002
G. Bailly G. Gibert M. Odisio

We describe a comparative evaluation of different movement generation systems capable of computing articulatory trajectories from phonetic input. The articulatory trajectories here pilot the facial deformation of a 3D clone of a human female speaker. In this paper we test the adequacy of the predicted trajectories in accompanying the production of natural utterances. The performance of these pr...

2016
Eva Andersson Strand Stefan Lindgren Carolina Larsson

Textile craft and textile design have always had an important social, cultural and economic impact on both individuals and societies. The cultural heritage of textiles does not end with the preservation and collection of costumes and other textiles in museums. It also includes living traditions inherited from our ancestors. Furthermore, understanding craft and craft processes are crucial when c...

Journal: :Displays 2008
Jelte E. Bos Willem Bles Eric L. Groen

This paper deals with visual–vestibular interactions as these occur when viewing images, and may cause motion sickness. Some basic vestibular matters fundamental to motion sickness are highlighted, such as the observation that people without functioning inner ears do not get sick from motion, including visual motion. Furthermore, the subjective vertical mismatch theory is described, and its cor...

2005
Takashi Yukawa Naoko Obara Hideo Tamamoto

In order to reuse the human motion data recorded by the motion capture, we have proposed a motion database construction method named BUYOFU. In this method, captured motion data are divided into a basic motion which is easy to reuse, and the word explaining the motion is used as a search key. Since we have been performing these processes manually at present, if the amount of basic motion data i...

2008
ZhiDong Xiao Hammadi Nait-Charif Jian J. Zhang

Utilization of motion capture techniques is becoming more popular in the pipeline of articulated character animation. Based upon captured motion data, defining accurate joints position and joints orientation for the movement of a hierarchical human-like character without using a pre-defined skeleton is still a potential concern for motion capture studio. In this paper, we present a method for a...

2012
Yoon Chung Han Byeong-jun Han

Virtual Pottery is an interactive audiovisual piece that uses hand gesture to create 3D pottery objects and sound shape. Using the OptiTrack motion capture (Rigid Body) system at TransLab in UCSB, performers can take a glove with attached trackers, move the hand in x, y, and z axis and create their own sound pieces. Performers can also manipulate their pottery pieces in real time and change arr...

2015
Tom Chothia Chris Novakovic

Online Capture The Flag (CTF) competitions are a popular means of engaging students with the world of cybersecurity. This paper reports on the use of a virtual machine (VM) framework that has been developed as part of cybersecurity courses offered to both second-year undergraduate and master’s degree students in the School of Computer Science at the University of Birmingham; the framework featu...

2007
Hae Won Byun

Recently, performance-driven facial animation has been popular in various entertainment area, such as game, animation movie, and advertisement. With the easy use of motion capture data from a performer’s face, the resulting animated faces are far more natural and lifelike. However, when the characteristic features between live performer and animated character are quite different, expression map...

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