نتایج جستجو برای: based learning

تعداد نتایج: 3316918  

Background. This study aimed to obtain an overview of learning outcomes using a virtual YouTube-based application as a medium for fundamental movement skills learning at the Elementary School. Methods. The method used in this study was classroom action research. The learning system created and implemented is a YouTube-based virtual learning system. The design used is a cycle model that include...

Abstract Task-based language teaching has received increased attention in second language research. However, the combination of structured input-based approach and task-based language teaching has not been examined in relation to L2 grammar learning. To address this gap, the present study investigated how the structured input-based tasks with and without explicit information impacted learners’ ...

Journal: :issues in language teaching 2014
mohammad reza anani sarab amir kardoust

in spite of the highly beneficial applications of corpus linguistics in language pedagogy, it has not found its way into mainstream efl. the major reasons seem to be the teachers’ lack of training and the unavailability of resources, especially computers in language classes. phrasal verbs have been shown to be a problematic area of learning english as a foreign language due to their semantic op...

The ultimate purpose in designing a Curriculum should be to have an organized system of what is to be learned when an area of study is identified. The Curriculum Development should be designed in such a way that even the beginners are able to get a complete idea of the subject over a period of time on learning it. The curriculum should be as of that it should make him/her to get involved in kno...

1996
Sridhar Mahadevan

For robots to be truly exible, they need to be able to learn to adapt to partially-known or dynamic environments, to teach themselves new tasks, and to compensate for sensor and eeector defects. The problem of robot learning has been an intensively studied research topic over the last decade. In this paper we critically examine four major formulations of the robot learning problem: inductive co...

Abstract Task-based language teaching has received increased attention in second language research. However, the combination of structured input-based approach and task-based language teaching has not been examined in relation to L2 grammar learning. To address this gap, the present study investigated how the structured input-based tasks with and without explicit information impacted learners’ ...

Journal: تعلیم و تربیت 2018
B. Abdollaahi, Ph.D., H. Abbaasiyaan, Ph.D. , H.R. Zeinaabaadi, Ph.D. , S. Hosseinpour Toulaazdehi,

  To explain the process of research-based methods of teaching and learning based on the professional knowledge of educational experts, and identify the benchmarks in using such a method, 25 academics at Farhangiyaan University and Ministry of Education were interviewed. The data were used to answer two basic questions: What characterizes research-based teaching and learning, and based on...

1995
Remco Straatman

During the development and the life-cycle of knowledge-based systems the requirements on the system and the knowledge in the system will change. One of the types of knowledge aaected by changing requirements is control-knowledge, which prescribes the ordering of problem-solving steps. Machine-learning can aid developers of knowledge-based systems in adapting their systems to changing requiremen...

Journal: :CoRR 2015
Ji He Jianshu Chen Xiaodong He Jianfeng Gao Lihong Li Li Deng Mari Ostendorf

This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to app...

2008
Richard Barnes Maria Gini

We present the outline of a class project in which entry-level students in our CS1 course spent a full day developing a text-based massively multi-player online role-playing game (MMORPG) using Scheme. We describe briefly our CS1 course, the specifics of the game we asked students to implement, and the project organization. Comments from the students about their experience are also presented. M...

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