نتایج جستجو برای: 3d model

تعداد نتایج: 2245811  

Journal: :Image Vision Comput. 2004
Soon-Yong Park Murali Subbarao

An automatic three-dimensional (3D) model reconstruction technique is presented to acquire complete and closed 3D models of real objects. The technique is based on novel approaches to pose estimation and integration. Two different poses of an object are used because a single pose often hides some surfaces from a range sensor. A second pose is used to expose such surfaces to the sensor. Two part...

Journal: :Journal of Multimedia 2011
Yun Ge Yanfeng Sun Baocai Yin Hengliang Tang

In this paper, we present a method to generate novel realistic 3D face model using a model trained from real 3D face data. 3D face samples are an important data platform for model training, algorithm design. Subject to the constraint of acquisition technology, sizes of current 3D face databases are relatively small and insufficient. The presented method is used to solve this problem. First real...

2013
Simon Eck Stefan Wörz Andreas Biesdorf Katharina Müller-Ott Karsten Rippe Karl Rohr

We introduce a 3D model-based approach for automatic segmentation of 3D fluorescent heterochromatin foci from 3D microscopy images. The approach employs a new 3D parametric intensity model based on a spherical harmonics (SH) expansion and can represent foci of regular and highly irregular shapes. By solving a least-squares optimization problem, the model is directly fitted to the 3D image data,...

2013
Krzysztof Wegner Ying Chen Sehoon Yea

Draft 1 of 3D-HEVC Test Model Description Ed. Notes (D0) (based on N12744)  (3D08/JCT3V-A0126) (T,N) Simplified disparity derivation  (3D16) Moved 3D-tool related flags from SPS to VPS, removal camera parameters  (3D09/JCT3V-A0049) (N) Inter-view motion prediction modification  (3D13/JCT3V-A0119) (T) VSO depth fidelity  (3D07/JCT3V-A0070) (T,N) Region boundary chain coding for depth maps ...

2013
Krzysztof Wegner Ying Chen Sehoon Yea

Draft 2 of 3D-HEVC Test Model Description Ed. Notes (WD2) (based on JCT3V-A1005)  Accepted changes and marked delta to base spec  (3DC-GT2) Editorial improvements, small corrections  (3DC-CY) Editorial improvements, small corrections  (MVS-02/JCT3V-B0046) Treatment of inter-view pictures as long termreference pictures  (3DE-11) Revised text related to 3Dn-01  (3Dn-01/m23639) Results on mo...

2001
Björn Stenger

Hand tracking has great potential as a tool for better human-computer interaction. Areas of application include navigation in virtual environments, gesture recognition and motion capture for film animation. This report presents a new method for 3D hand tracking. It uses a 3D model built from truncated quadrics which approximates the anatomy of a real human hand. This approach allows for the use...

2006
Nathan Faggian Andrew P. Paplinski Jamie Sherrah

Estimating the structure of the human face is a long studied and difficult task. In this paper we present a new method for estimating facial structure from only a minimal number of salient feature points across a video sequence. The presented method uses both an Extended Kalman Filter (EKF) and a Kalman Filter (KF) to regress 3D Morphable Model (3DMM) shape parameters and solve 3D pose using a ...

2000
Wenyi Zhao Rama Chellappa

A personal identiication system based on the analysis of frontal or proole images of the face has applications in human-computer interfaces, access control , surveillance etc. Among many practical face recognition schemes, image based approaches are possibly the most promising ones. However, the 2D im-ages/patterns of 3D face objects can change dramatically due to lighting and viewing variation...

2004
Patrick Min

This thesis describes an online search engine for 3D models, focusing on query interfaces and their corresponding model/query representations and matching meth-

1999
Kristin J. Dana Shree K. Nayar

While an exact definition of texture is somewhat elusive, texture can be qualitatively described as a distribution of color, albedo or local normal on a surface. In the literature, the word texture is often used to describe a color or albedo variation on a smooth surface. We refer to such texture as 2D texture. In real world scenes, texture is often due to surface height variations and can be t...

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