نتایج جستجو برای: sport ticket

تعداد نتایج: 27225  

J. Khazaei Pool, J. Kia Lashaki M. Amani R. Verij Kazemi

The purpose of the present study is to investigate effective factors in making people willing to repurchase sports match tickets online with the approach of extending technology acceptance model. This research is considered applied regarding its purpose, descriptive- survey regarding its method, and is based on Structural Equation Model (SEM). The participants are Iran's national volleyball tea...

2016
David Pierce Jeffrey Petersen Donghun Lee

The sale of tickets, premium seating, and sponsorship is fundamental to the financial viability of professional sport organizations. With ticket sales as the most important source of local revenue for most sport organizations and the sale of premium suites and sponsorships unshared amongst other franchises (Smith & Roy, 2011; Howard & Crompton, 2004), recruiting, training, and retaining high qu...

Journal: :Inf. Sci. 2009
A. Tripathi T. Suman Kumar Reddy Sanjay Kumar Madria Hrushikesha Mohanty R. K. Ghosh

E-tickets issued online can be used by different vendors to provide services such as discount coupons for E-shopping, or an entrance for a football game. One major issue associated with E-tickets is the problem of validation, which becomes more severe in a mobile environment due to mobility of a mobile host (MH) and frequent failure/disconnection of validation servers known as mobile support st...

1999
Ko Fujimura Hiroshi Kuno Masayuki Terada Kazuo Matsuyama Yasunao Mizuno Jun Sekine

This paper presents a new digital-ticket circulating scheme and trust management scheme for a digital ticket. A digital ticket is a digital medium that guarantees certain rights of the owner and it includes software licenses, resource access tickets, event tickets, and plane tickets. The circulation of digital tickets comprises three types of principal transactions: issuance, transfer, and rede...

2012
Stephen L. Shapiro Joris Drayer

In 2010, the San Francisco Giants became the first professional team to implement a comprehensive demandbased ticket pricing strategy called dynamic ticket pricing (DTP). In an effort to understand DTP as a price setting strategy, the current investigation explored Giants’ ticket prices during the 2010 season. First, the relationship between fixed ticket prices, dynamic ticket prices, and secon...

1998
Ko Fujimura Yoshiaki Nakajima

A digital ticket is a certificate that guarantees certain rights of the ticket owner. There are many applications for digital tickets but the ticket properties vary depending on the application. This variety makes the digital ticket processing system expensive, especially if dedicated systems must be developed for each application. This paper thus addresses issues on developing a common data sc...

2006
Ross Gore Lewis Barnett

The Tutorial Generation Toolkit (TGT) is a set of Java classes that supports authoring of interactive tutorial applications. This paper describes extensions to the capabilities of the TGT and several new tutorials aimed at the Data Structures course which were built using the

2002
LI XIAO Huiqing Luo Heng Liu Yuan Xue Kai Chen Won Jeon Samarth Shah

Quality of Service (QoS) routing in computer networks is an important component in QoS architectures in order to provide end-to-end QoS support. Two major issues make QoS routing difficult: (1) Most of the QoS routing problems are NP-hard, such as the Delay Constraint Least Cost Routing (DCLCR) problem; (2) Imprecise network information degrades the routing performance. Using DCLCR problem as a...

2003
Martín Abadi Andrew Birrell Michael Burrows Frank Dabek Ted Wobber

We describe a new network service, the “ticket server”. This service provides “tickets” that a client can attach to a request for a network service (such as sending email or asking for a stock quote). The recipient of such a request (such as the email recipient or the stockbroker) can use the ticker server to verify that the ticket is valid and that the ticket hasn’t been used before. Clients c...

2005
Jan Večeř

Abstract. The player of squash has a choice between two options when his/her opponent changes the score from 8:7 to 8:8. The player to receive has to decide whether to play until 9th or until 10th point. We observe in this paper that the score of the squash game can be modelled as a Markov chain. Thus using standard techniques of Markov processes, we can derive the optimal strategy for the squa...

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