نتایج جستجو برای: scripting

تعداد نتایج: 4991  

Journal: :IEEE Software 2005
Diomidis Spinellis

I n computing, we often solve a complex problem by adding another level of indirection. For example, in Unix file systems, an index node, or inode, data structure lets the operating system allocate files concurrently and sparsely while still providing an efficient random-access capability. When we want to customize large, complex systems or express fluid, rapidly changing requirements, we frequ...

Journal: :Journal of Statistical Software 1997

Journal: :Developmental Biology 2019

2013
Aitang XING Sankar ARUMUGAM Lois HOLLOWAY Gary GOOZEE

Scripting in radiotherapy treatment planning systems not only simplifies routine planning tasks but can also be used for clinical research. Treatment planning scripting can only be utilized in a system that has a built-in scripting interface. Among the commercially available treatment planning systems, Pinnacle (Philips) and Raystation (Raysearch Lab.) have inherent scripting functionality. CMS...

Journal: :International Journal of Computer Applications 2012

Journal: :Proceedings of the ACM on programming languages 2023

A transpiler converts code from one programming language to another. Many practical uses of transpilers require the user be able guide or customize program produced a given input program. This customizability is important for satisfying many application-specific goals such as ensuring performance, readability, ease exposition maintainability, compatibility with external environment analysis too...

2014
K. H. Wandra

Cross-Site Scripting is one of the major’s attacks described by OWASP. The Cross Site Scripting attack is possible by inserting or changing the programming logic, changing and syntax of HTML elements by code injection attacks. The Web application is XSS Vulnerable when there is no proper input validation. The many web applications like social networking sites are the victims of this attack. Thi...

2012
Jacob Beal Kyle Usbeck Brian Krisler

Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game...

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