نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment

تعداد نتایج: 17786552  

2004
Woong Choi Naoki Hashimoto Yasuharu Koike Makoto Sato

Creating reactive motions with conventional motioncapture systems is difficult because they require a variety of task environments. To overcome this drawback, we developed the reactive motion capture system that combines the conventional motion capture system with haptic feedback and a human-scale virtual environment. Our objective is to acquire reactive motion data generated from the interacti...

Introduction: Occupational therapy and performing specific motor activities are among the healing processes for injured people that should be followed by patients in need after the doctor’s prescription. The objective of this study was to evaluate the effect of using virtual reality environments and interacting with hardware designed for the treatment and rehabilitation of patients with upper l...

2008
Mariheida Córdova-Sánchez Ruzena Bajcsy Gregorij Kurillo

This paper is in the field of tele-immersion, which pertains to the use of technology to virtually represent three dimensional bodies from remote locations. The primary goal of the project is to integrate real time motion capture data into the existing virtual environment and subsequently minimize the time required to render the bodies when facial movements and other detailed characteristics ar...

Introduction: Occupational therapy and performing specific motor activities are among the healing processes for injured people that should be followed by patients in need after the doctor’s prescription. The objective of this study was to evaluate the effect of using virtual reality environments and interacting with hardware designed for the treatment and rehabilitation of patients with upper l...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد تهران مرکزی - دانشکده هنر و معماری 1393

" استاپ موشن" (stop motion) یا انیمیشن ایست – حرکتی یکی از تکنیک های ساخت انیمیشن که در آن با استفاده از فیلمبرداری فریم به فریم اشیاء فیزیکی را به حرکت در می آورند و از پشت سر هم قراردادن تصاویر این حرکت های فریم به فریم، تصور حرکت القا می شود. "موشن گرافیک" (motion graphic) نیز یکی دیگر از تکنیک های ساخت انیمیشن است. این تکنیک با استفاده از تکنولوژی ویدئو و با ایجاد توهم حرکت یا تغییر در ظاهر...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد یزد - دانشکده برق و الکترونیک 1392

امروزه تخمین حرکت بلوک در تصاویر بر اساس روش هایی که تمام جزئیات را شامل می شوند، تبدیل به یک مبحث فراگیر در شاخه ی پردازش تصویر گشته است. چرا که از جمله ی روش هایی به حساب می آید که باعث فشردگی و کاهش حجم داده های تصویری می گردد. جهت تحقّق این هدف، الگوریتم های متفاوتی ارائه شده اند. الگوریتم های جستجوی محلی، جستجوی پیشگویانه و... که با توجه به نیاز مسأله انتخاب و مورد استفاده قرار می گیرند، از...

2001
Jonathan Foote Don Kimber

This paper describes a new system for panoramic two-way video communication. Digitally combining images from an array of inexpensive video cameras results in a wide-field panoramic camera, from inexpensive off-the-shelf hardware. This system can aid distance learning in several ways, both by presenting a better view of the instructor and teaching materials to the students, and by enabling bette...

2008
Franck Multon Richard Kulpa Ludovic Hoyet Taku Komura

This paper describes a framework for animating virtual characters in real-time environments thanks to motion capture data. In this paper, we mainly focus on the adaptation of motion capture data to the virtual skeleton and to its environment. To speed-up this real-time process we introduce a morphology-independent representation of motion. Based on this representation, we have redesigned the me...

2009
Bernhard Spanlang Mel Slater

This paper is a practice and experience paper on the use of a low cost motion capture system. We describe the integration of the Optitrack motion capture system with HALCA a hardware accelerated library for character animation in a Virtual Reality system called XVR. We demonstrate our system by mapping in real-time the tracked whole body motions of a person onto a virtual character which is vis...

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