نتایج جستجو برای: history match

تعداد نتایج: 404650  

Journal: :The Review of Economics and Statistics 1991

Journal: :AI Magazine 1996
Jonathan Schaeffer Robert Lake Paul Lu Martin Bryant

In 1992, the seemingly unbeatable World Checker Champion, Dr. Marion Tinsley, defended his title against the computer program Chinook. After an intense, tightly-contested match, Tinsley fought back from behind to win the match by scoring four wins to Chinook’s two, with 33 draws. This was the first time in history that a human World Champion defended his title against a computer. This article r...

2006

This paper proposes automatic representations of spatial relationships among photos for structure analysis and review of a photographic subject. Based on camera tracking, photos are shown in a 3D virtual reality space to represent global spatial relationships. At the same time, the spatial relationships between two of the photos are represented in slide show sequences. This proposal allows peop...

2005
J. L. Landa R. K. Kalia A. Nakano K. Nomura P. Vashishta

This paper presents practical approaches to deal with the complex problem of the uncertainty assessment in the performance forecast using reservoir simulation models with extensive production history. The complexity and difficulty of this type of problem arises mainly from the necessity of finding a large number of simulation models that are consistent not only with the geological data but also...

2017
Abderrahmane Khiat Maximilian Mackeprang

Presenting a set of similar or diverse ideas during the idea generation process leads ideators to come-up with more creative and diverse ideas. However, to better assess the similarity between the ideas, we designed two matching systems, namely I-Match and OntoIdea. In the context of the idea generation process, each idea is represented by a set of instances from DBpedia describing the main con...

2001
Hirofumi Saito Junichi Hoshino

Merging virtual object with human video sequence is an important technique for many applications such as special effects in movies and augmented reality. In a traditional method, the operator manually fit 3D body model onto the human video sequence, and generate virtual objects at the current 3D body pose. However, the manual fitting is a time consuming task, and the automatic registration is r...

Journal: :ACM Transactions on Graphics 2020

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