نتایج جستجو برای: hexad scale player types
تعداد نتایج: 1061158 فیلتر نتایج به سال:
Students' widespread use of games has attracted scientists' attention, and it been a matter curiosity whether can be used in education. The primary purpose this descriptive study is to examine gamification user types university students. In addition, the digital game playing characteristics preferences students were identified. participants comprised one hundred eighty-one (181) enrolled at sta...
In recent years, the gamification research community has widely and frequently questioned effectiveness of one-size-fits-all schemes. consequence, personalization seems to be an important part any successful design. Personalization can improved by understanding user behavior Hexad player/user type. This paper comes with original idea: It investigates whether users’ game-related data (collected ...
This paper presents a brief history of the concept of player types starting with Bartles’s work on MUDs and continuing to more recent, empirical research. Player types are not a defined concept and any categorization of players or users needs to occur within the context of a particular application or domain. Play-personas are suggested as a useful tool that can be used to put player type resear...
RNA aptamers against bovine prion protein (bPrP) were obtained, most of the obtained aptamers being found to contain the r(GGAGGAGGAGGA) (R12) sequence. Then, it was revealed that R12 binds to both bPrP and its beta-isoform with high affinity. Here, we present the structure of R12. This is the first report on the structure of an RNA aptamer against prion protein. R12 forms an intramolecular par...
Information system (IS) gamification has been successful in many contexts. Yet, research shown gamification’s success to vary between individuals. In this paper, we compare personalized versus non-personalized a warehouse management setting. We devised 26-participant within-subject experiment which programmed goal setting and feedback elements into wearable evaluate the effectiveness of terms u...
Gamification, which is defined as the use of game design elements in non-game contexts, put forward a solution to low motivation and suggested for creation sustainable learning ecology open distance (ODL). The overall purpose present study was examine distribution Hexad gamification user types correlations experience, mode, gender with types’ scores within context an ODL system. researchers ada...
We give a non-enumerative proof that the P -positions of the hexad game give the Steiner system S(5, 6, 12). We show that the distributions of nim sums and Welter values of these P -positions have simple and surprising regularities.
Abstract Personalizing gameful applications is essential to account for interpersonal differences in the perception of design elements. Considering that an increasing number people lead sedentary lifestyles, using personalized encourage physical activity a particularly relevant domain. In this article, we investigate behavior change intentions and Hexad user types as factors personalize fitness...
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