نتایج جستجو برای: gaming remains

تعداد نتایج: 277662  

2017
Daria J. Kuss Mark D. Griffiths Halley M. Pontes

Background The umbrella term "Internet addiction" has been criticized for its lack of specificity given the heterogeneity of potentially problematic behaviors that can be engaged in online as well as different underlying etiological mechanisms. This has led to the naming of specific online addictions, the most notable being Internet Gaming Disorder (IGD). Methods Using the contemporary literatu...

Journal: :The British journal of nutrition 2015
Susan Allsop Caroline J Dodd-Reynolds Benjamin P Green Dorothée Debuse Penny L S Rumbold

The present study examined the acute effects of active gaming on energy intake (EI) and appetite responses in 8-11-year-old boys in a school-based setting. Using a randomised cross-over design, twenty-one boys completed four individual 90-min gaming bouts, each separated by 1 week. The gaming bouts were (1) seated gaming, no food or drink; (2) active gaming, no food or drink; (3) seated gaming ...

Journal: :Pediatrics 2010
Rani A Desai Suchitra Krishnan-Sarin Dana Cavallo Marc N Potenza

OBJECTIVE Video game playing may negatively impact youth. However, the existing literature on gaming is inconsistent and often has focused on aggression rather than the health correlates of gaming and the prevalence and correlates of problematic gaming. METHODS We anonymously surveyed 4028 adolescents about gaming and reported problems with gaming and other health behaviors. A total of 51.2% ...

Journal: :Upsala journal of medical sciences 2015
Charlotta Hellström Kent W Nilsson Jerzy Leppert Cecilia Åslund

AIM To investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolesc...

Journal: :تحقیقات علوم رفتاری 0
مصطفی نجفی رضوان بت شکن سیدرضا میرمهدی mostafa najafi rezvan botshekan seyed reza mirmahdi

aim and background: a child adhd is one of the most common child psychiatric disorders. lack of drug treatment of the before mentioned disorder may leads to various problems in children because of weight gain. methods and materials: methodology used in this research is quasi-experimental intervention study which has done by using two experimental and control groups. our research population was ...

Journal: :Heart Rhythm 2022

BackgroundElectronic gaming has recently been reported as a precipitant of life-threatening cardiac arrhythmia in susceptible individuals.ObjectiveThe purpose this study was to describe the population at risk, nature events, and type game linked associated with electronic gaming.MethodsA multisite international case series suspected or proven during children systematic review literature were pe...

2014
Chong-Wen Wang Cecilia L. W. Chan Kwok-Kei Mak Sai-Yin Ho Paul W. C. Wong Rainbow T. H. Ho

This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video and internet gaming were assessed using the Game Addiction Scale. Risk factors for gaming addiction were examined using logistical regression....

2014
Chetan Khatri Kapil Sugand Sharika Anjum Sayinthen Vivekanantham Kash Akhtar Chinmay Gupte Rongrong Ji

INTRODUCTION Previous studies have suggested that there is a positive correlation between the extent of video gaming and efficiency of surgical skill acquisition on laparoscopic and endovascular surgical simulators amongst trainees. However, the link between video gaming and orthopaedic trauma simulation remains unexamined, in particular dynamic hip screw (DHS) stimulation. OBJECTIVE To asses...

حسینی, حمزه, فاضلی, زهرا, مزدارانی, شهزاد,

Background and purpose: Continuous use of computer games can cause anxiety and depression in adolescents. The aim of this study was to investigate the relationship between gaming and anxiety and depression in male students. Materials and methods: In this correlational study, the research population included all high school students in Sari, Iran 2014-2015. The samples were selected based on Mo...

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