نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

Journal: :Journal of Rural Problems 2007

Journal: :Journal of Media Psychology 2011

2015
JiHyung Lee Kyung-Kyu Kang Jae Woo Kim

We present an edutainment system that combines the assembly process of Korean bracket structure ‘gong-po’ with 3D game. As ‘gongpo’ is the most complicated part in the Korean traditional wooden architecture, it is difficult for beginners to learn and understand its structure. Most digital heritage systems were not able to support the assembly process of buildingcomponents. That is, it is hard f...

2002
Margaret Scanlon David Buckingham

The research took place against a background of growing interest in home education, on the part of government and commercial corporations. Government initiatives and publications increasingly emphasise the value of parental involvement in home learning as means of raising standards of achievement and addressing social exclusion. Meanwhile, commercial corporations are increasingly regarding the ...

2015
Helena Moniz Anna Pompili Fernando Batista Isabel Trancoso Alberto Abad Cristiana Amorim

This paper automatically detects prosodic patterns in the domain of semantic fluency tests. Verbal fluency tests aim at evaluating the spontaneous production of words under constrained conditions. Mostly used for assessing cognitive impairment, they can be used in a plethora of domains, as edutainment applications or games with educational purposes. This work discriminates between list effects,...

Journal: :Computers in Entertainment 2011

Journal: :The Journal of The Institute of Image Information and Television Engineers 2006

2006
Lisa Haney Cormac J. Sreenan Kobus van der Merwe

The ongoing convergence of the Internet and telecommunications and entertainment networks continues to provide new and exciting opportunities for end users, application developers, content providers, and network operators. Traditional entertainment networks developed separately from networks used for communication and commerce. For example, until recently, cable TV networks were one-way broadca...

1999
John M. Hollerbach

Recent entertainment robots created by Sar-cos Research Corporation and the Center for Engineering Design at the University of Utah are presented. Categories include humanoid and non-humanoid display robots that replay programmed motions, interactive robots that are teleoperated, and humanoid robots for research .

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