نتایج جستجو برای: driven facial animation

تعداد نتایج: 300139  

2003
ZHANG Qing-Shan CHEN Guo-Liang

Construction and animation of realistic human facial models is an important research field in computer graphics. How to simulate the motions of human faces on 3D facial models in real-time to generate realistic facial expressions is still a challenge. In this paper, a technique to simulate the human facial animation realistically in real-time is presented. First of all, the 3D facial model is d...

2012
Radosław Niewiadomski Sathish Pammi Abhishek Sharma Jennifer Hofmann Tracey Platt Richard Thomas Cruz Bingqing Qu

Visual laughter synthesis is a challenging task that was only rarely explored and empirical investigations are scarce. For the purpose of building a virtual agent able to laugh naturally we exploit different animation techniques such as a procedural animation or based on motion capture and we apply them to visual laughter synthesis. At the moment we focus on three approaches: procedural animati...

2003
A. Fedorov

We present a system for facial modeling and animation that aims at the generation of photo-realistic models and performance driven animation. It is practical implementation of MPEG-4 compliant Synthetic Video Facial Animation pipeline (Simple and Calibration Profiles with some modifications), which includes: facial features recognition & tracking on real video sequence; obtaining, encoding, net...

2006
David Marshall Darren Cosker Paul L. Rosin Yulia Hicks

We describe a new facial animation system based on a hierarchy of morphable sub-facial appearance models. The innovation in our approach is that through the hierarchical model, parametric control is available for the animation of multiple sub-facial areas. We animate these areas automatically both from speech to produce lip-synching, and natural pauses and hesitations and using specific tempora...

2001
PENGYU HONG Thomas S. Huang

This dissertation presents an integrated framework for face modeling, facial motion analysis, and facial motion synthesis. This framework systematically addresses three closely related research issues: (1) selecting a quantitative representation of facial deformation for face modeling and animation; (2) automatic facial motion analysis based on the same visual representation; and (3) speech-to-...

Journal: :Pattern Recognition 2007
Lei Xie Zhi-Qiang Liu

We propose a coupled hidden Markov model (CHMM) approach to video-realistic speech animation, which realizes realistic facial animations driven by speaker independent continuous speech. Different from hidden Markov model (HMM)-based animation approaches that use a singlestate chain, we use CHMMs to explicitly model the subtle characteristics of audio–visual speech, e.g., the asynchrony, tempora...

1998
Zsófia Ruttkay Paul J. W. ten Hagen Han Noot Mark Savenije

Performer-driven animation has been used with success [1], rst of all to reproduce human body motion. While there are di erent capturing hardware-software systems to map the motion of a performer on the motion of a model of the body or face, little has been done both on the technical and on the theoretical level to support the inventive re-use of captured data. The topic of this paper is an ani...

2011
Chunyu BAO Ee Ping ONG Arthur NISWAR Zhiyong HUANG

This paper presents a novel expressive facial animation system based on a motion captured data stored in a database. Unlike common data-driven facial animation systems which only use mo-cap data of one expression at a time, our system can use data of more than one expression. Thus, the system can create a complex expression when the virtual human is talking. Using our method, the resulting faci...

2012
Ingmar Steiner Korin Richmond Slim Ouni

The importance of modeling speech articulation for high-quality audiovisual (AV) speech synthesis is widely acknowledged. Nevertheless, while state-of-the-art, data-driven approaches to facial animation can make use of sophisticated motion capture techniques, the animation of the intraoral articulators (viz. the tongue, jaw, and velum) typically makes use of simple rules or viseme morphing, in ...

Journal: :Comput. Graph. Forum 2000
Ming-Shing Su Kuo-Young Cheng Ming-Tat Ko

A new approach to the generation of a feature-point-driven facial animation is presented. In the proposed approach, a hypothetical face is used to control the animation of a face model. The hypothetical face is constructed by connecting some predefined facial feature points to create a net so that each facet of the net is represented by a Coon’s surface. Deformation of the face model is control...

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