نتایج جستجو برای: dimensional video games on problem

تعداد نتایج: 8987217  

Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد گرمسار - دانشکده ادبیات و علوم انسانی 1390

abstract the present study tried to investigate the effect of visual aids (films) on the development of the speech act of disagreement among iranian efl intermediate learners. to this end, the researcher selected 40 homogeneous intermediate learners based on their scores on oxford placement test. .the subjects then divided into control group and experimental group. both classes were tested by ...

Masoud Kousari Meghdad Mehrabi

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

Journal: :international journal of preventive medicine 0
xavier carbonell elena guardiola héctor fuster frederic gil tayana panova

background: the goals of the present work were to retrieve the scientific articles published on addiction to the internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is being  published), to determine the research being conducted as well as to document geographical t...

2009
Ian Graham Ronald Shaw Barney Warf

Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that there are two interrelated conceptual dimensions to the study of video games. First, there are the representational issues concerning the worlds depicted in video games, such as those portraying hypersexualized women or Orientalist depictions of Arab enemies. We suggest, however, that these cultu...

Journal: :medical journal of islamic republic of iran 0
ghobad moradi social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran. farideh mostafavi department of epidemiology and biostatistics, faculty of medicine, kurdistan university of medical sciences, sanandaj, iran. namamali azadi department of epidemiology and biostatistics, iran university of medical sciences, tehran, iran. nader esmaeilnasab social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran. bijan nouri social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran.

background: screen time (st), including watching television and playing electronic games are the leading cause of a growing obesity epidemic. this study aimed to evaluate st and its association with physical activity, overweight and socioeconomic status (ses) in children 10 to 12 years of age in sanandaj.   methods: this study was designed as a cross-sectional study, which was conducted in sana...

Journal: :nephro-urology monthly 0
stefan buntrock klinik am kurpark, [movgsrvo~svwnasyliwuu{webuvooo}ungen, germany +49-5621702144, [email protected]; klinik am kurpark, [movgsrvo~svwnasyliwuu{webuvooo}ungen, germany +49-5621702144, [email protected]

background playing video games in childhood may help achieve advanced laparoscopic skills later in life. the virtual operating room will soon become a reality, as “doctor games 2.0” will doubtlessly begin to incorporate virtual laparoscopic techniques. objectives to teach surgical skills to schoolchildren in order to attract them to urology as a professional choice later in life. materials and ...

2012
Peter Jamieson Jack Hall Lindsay Grace

In this paper, we propose a research direction that will allow the harnessing of human computation to be included in mainstream video games. Human computing resources are vastly different and superior in some cases compared to traditional computing machines. Previous findings in this domain showed that humans playing FoldIt, a protein folding video game, created new solutions to the problem tha...

Journal: :Nature Reviews Neuroscience 2011

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه مازندران 1387

vocabulary as a major component of language learning has been the object of numerous studies each of which has its own contribution to the field. finding the best way of learning the words deeply and extensively is the common objective of most of those studies. however, one effective way for achieving this goal is somehow neglected in the field. using a variety of activities such as games can r...

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