نتایج جستجو برای: diary studies
تعداد نتایج: 1431950 فیلتر نتایج به سال:
SMS or text messaging is an area of growth in the communications field. The studies described below consisted of a questionnaire and a diary study. The questionnaire was designed to examine texting activities in 565 users of the mobile phone. The diary study was carried out by 24 subjects over a period of 2 weeks. The findings suggest that text messaging is being used by a wide range of people ...
This article presents a case study of a university discrete mathematics course with over 170 students who had access to an online learning environment (OLE) that included a variety of online tools, such as videos, self-tests, discussion boards, and lecture notes. The course is based on the ideas of the personalised system of instruction (PSI) modified to take advantage of an OLE. Students’ lear...
We aimed to examine the connections between individual affective characteristics and crying, and to evaluate Rottenberg, Bylsma, and Vingerhoets’ (2008) framework for studying crying and mood. We analyzed the relationship among features of the social environment, mood characteristics of the crier, crying frequency/urge to cry, and mood change across 1004 detailed crying episodes sampled from 97...
This paper presents two empirical investigations of future applications of mobile spatial interaction, i.e. the use of mobile phones as pointers to the real world. In situated interviews and a photo diary study, real-world objects of interest for referencing services were identified. Furthermore, envisioned services, their attractiveness and relevant usage situations were explored. The presente...
One strategy for increasing the usefulness, ease of use and satisfaction of wireless navigation and related services is to tailor a package of services to meet the requirements of particular user groups. This paper reports a diary study, which compared the rendezvousing performance and behaviour of two age groups 18-30s and 31-45s. The age groups differed in the following respects: (i) 31-45s m...
Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such ad...
active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study. Abstract Background
Affective events theory (AET) argues that everyday negative events are likely to lower both daily work engagement and momentary positive affect. These problems can then persist on subsequent days. However, AET also argues that individual strategies can diminish the ill effects of negative events. We explicitly focused on good sportsmanship or abstaining from unnecessary complaints and criticism...
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience of videogames and the addictive nature of games. Building on Charlton’s (2002) study of addiction and engagement in computing, we conducted a questionnaire study of people who play videogames. It seems that videogames ...
This paper explores how we, as individuals, purposefully or serendipitously encounter “new music” (that is, music that we haven’t heard before) and relates these behaviours to music information retrieval activities such as music searching and music discovery via use of recommender systems. 41 participants participated in a three-day diary study, in which they recorded all incidents that brought...
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