نتایج جستجو برای: comics publications

تعداد نتایج: 58747  

2017
Christophe Rigaud Jean-Christophe Burie Jean-Marc Ogier Dimosthenis Karatzas

Comic books digitization combined with subsequent comic book understanding create a variety of new applications, including mobile reading and data mining. Document understanding in this domain is challenging as comics are semi-structured documents, combining semantically important graphical and textual parts. In this work we detail a novel approach for classifying speech balloon in scanned comi...

2018
Dmitrii Travin Iaroslav Popov Arzu Tugce Guler Dmitry Medvedev Suzanne van der Plas-Duivesteijn Monica Varela Iris C R M Kolder Annemarie H Meijer Herman P Spaink Magnus Palmblad

COMICS is an interactive and open-access web platform for integration and visualization of molecular expression data in anatomograms of zebrafish, carp, and mouse model systems. Anatomical ontologies are used to map omics data across experiments and between an experiment and a particular visualization in a data-dependent manner. COMICS is built on top of several existing resources. Zebrafish an...

Journal: :Academic medicine : journal of the Association of American Medical Colleges 2015
Michael J Green

PROBLEM Medical students experience transformative personal and professional changes during medical school. The medical education community has much to learn about how students perceive these changes, which can be dramatic and profound. APPROACH Over the past six years (2009-2014), the author has taught a course on medical graphic narratives (or comics) to fourth-year medical students. Comics...

2016
Sathyaraj Venkatesan Sweetha Saji

Affordances, in the context of comics, connote to the general attributes of the medium such as temporality, spatiality, gestures, tone/handwriting and economy. Although comics evinces a dynamic relationship among these elements, it is possible to delineate functional and rhetorical role of these affordances on a conceptual and technical level. Taking these cues, the paper after briefly reviewin...

2006
Bong-Kyung Chun Dong-Sung Ryu Won-Il Hwang Hwan-Gue Cho

Comics has been studied for a long time, as they are the oldest genre of non-photorealistic rendering. Especially, it is a very interesting work to transform a video into a comics in an automatic manner. As a kind of sub-work for this, we introduce a method to automatically place word balloons in an image in this paper. It is not trivial to place the time-serial word balloons with keeping the r...

2010
Jordane Suarez Farès Belhadj Vincent Boyer

We propose a new comics stylization model based on a very efficient depth map generation. It is designed to render large scenes with multiple objects as well as single object in real time through a complete GPU implementation. 3D comics stylizations are generally viewdependent and only use the camera field of view to render the scene. In all cases, the depth of objects is computed according to ...

2005
Mikael Kindborg Kevin McGee

Comics and programs both are static representations of something dynamic. While a comic book almost looks and feels like an animated cartoon, the source code of a program seldom resembles the visible runtime behaviour. By using comic strips to represent concurrent events, graphical programs that feature interactive, animated characters and objects can be expressed in a visually direct way, maki...

Journal: :Int. J. Hum. Comput. Interaction 2016
Leah Zhang-Kennedy Sonia Chiasson Robert Biddle

Although computer security technologies are the first line of defence to secure users, their success is dependent on individuals’ behaviour. It is therefore necessary to persuade users to practice good computer security. Our interview analysis of users’ conceptualization of security password guessing attacks, antivirus protection, and mobile online privacy shows that poor understanding of secur...

2011
MELOR MD. YUNUS HADI SALEHI ASNARITA TARMIZI FARAHANA SYED IDRUS

The use of Information and Communication Technology (ICT) in teaching and learning language is one of the popular approaches employed in education and is said to be a beneficial tool in language teaching and learning. The digital comics can be implemented in teaching and learning process with the purpose to motivate low proficiency students in writing skill. This study aimed to examine the teac...

2012
Neil Cohn Amaro Taylor-Weiner Suzanne Grossman

Research has shown that Americans focus more on focal objects of a scene while East Asians attend to the surrounding environment (Nisbett, 2003; Nisbett & Miyamoto, 2005). The panels of comic books—the sequential frames of images— highlight aspects of a scene comparably to how attention focuses on parts of a spatial array. Thus, comparison of American and Japanese comics can inform cross-cultur...

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