نتایج جستجو برای: cloth geometry
تعداد نتایج: 149735 فیلتر نتایج به سال:
We present a method for capturing the geometry and parameterization of fast-moving cloth using multiple video cameras, without requiring camera calibration. Our cloth is printed with a multi-scale pattern that allows capture at both high speed and high spatial resolution even though self-occlusion might block any individual camera from seeing the majority of the cloth. We show how to incorporat...
In order to produce convincing renders of woven cloth, it is not only necessary to properly simulate the physics of cloth, but also its texture. Because cloth often consists of very specular fibers, exhibits both smalland large-scale detail, and is modulated by view and light directions in an unusual manner, it is very hard to simulate with simple texture maps. Moreover, it is currently infeasi...
Efficient and realistic rendering of cloth is of great interest especially in the context of e-commerce. Aside from the simulation of cloth draping, the rendering has to provide the "look and feel" of the fabric itself. In this paper we present a novel interactive rendering algorithm to preserve this "look and feel" of different fabrics. This is done by using the bidirectional texture function ...
Garment creation continues to be the most tedious part of the virtual clothing process. In this paper, we present an easy to use sketch-based cloth modeling approach. Contours can be easily sketched on a mannequin to generate quad meshes to represent pieces of cloth already fit and draped. Typically, the clothing process depends highly on the meshing scheme that has to infer its geometry from t...
Textiles usually exhibit much larger resistance to in-plane deformation than to bending deformation. However, the latter essentially determines the formation of folds and wrinkles which in turn govern the overall appearance of the cloth. The resulting numerical problem is inherently stiff and hence susceptible to instability. This overview is devoted to a closer investigation of bending deforma...
This report is a summary of research conducted on cloth tracking for automated textile manufacturing during a two semester long research course at Georgia Tech. This work was completed in 2009. Advances in current sensing technology such as the Microsoft Kinect would now allow me to relax certain assumptions and generally improve the tracking performance. This is because a major part of my appr...
The PROMETHEUS consortium consisted of UK companies and universities who aimed to develop an end-to-end content creation, broadcast and display system for digital 3D programming, based on the MPEG4 standard. This paper gives an overview of the project and details the real-time cloth simulation server developed within this architecture. Collision detection is performed between cloth and rigid bo...
Progress in cloth simulation for computer animation and apparel design has led to a multitude of deformation models, each with its own way of relating geometry, deformation, and forces. As simulators improve, differences between these models become more important, but it is difficult to choose a model and a set of parameters to match a given real material simply by looking at simulation results...
Triangle mesh-based simulations are able to produce satisfying animations of knitted and woven cloth; however, they lack the rich geometric detail yarn-level simulations. Naive texturing approaches do not consider physics, while full may become prohibitively expensive for large garments. We propose a method animate cloth geometry on top an underlying deforming mesh in mechanics-aware fashion. U...
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