نتایج جستجو برای: cartoon

تعداد نتایج: 1622  

Journal: :Swiss Medical Forum ‒ Schweizerisches Medizin-Forum 2015

Journal: :مطالعات زبان و ترجمه 0
رضا پیشقدم مصطفی مرادی مقدم

ecological studies of language teaching have made it clear that for a better understanding of child’s developmental processes in different aspects, it is necessary to go through different layers of language teaching and to investigate them. one of these layers that can influence children’s culture, identity, and education, is media. in modern developing world, media has affected nearly all of t...

Journal: :Books at Iowa 1987

Journal: :Primary and hospital care: médecine interne générale 2018

Journal: :Games for health journal 2016
Vanessa Fernandes Davies Rafaella Mafra Alicia Beltran Thomas Baranowski Amy Shirong Lu

OBJECTIVE This article presents the results of interviews conducted with children regarding their cognitive and affective responses toward a narrative and a non-narrative cartoon. The findings will be used to further explore the role of a narrative in motivating continued active videogame play. MATERIALS AND METHODS Twenty children (8-11 years old of mixed gender) watched two cartoons (narrat...

Journal: :Perception 2010
Haiwen Chen Richard Russell Ken Nakayama Margaret Livingstone

In this study we assessed whether there is a single face space common to both human and cartoon faces by testing whether adaptation to cartoon faces can affect perception of human faces. Participants were shown Japanese animation cartoon videos containing faces with abnormally large eyes. The use of animated videos eliminated the possibility of position-dependent retinotopic adaptation (because...

Journal: :Nursing 1987
J A David

• In Tools of the Trade, kids are given six cartoon frames, each illustrating a problem the archaeology team faced in locating a lost mission on St. Catherines Island. • When kids select a frame, they are given details about the problem; they are then asked to pick which tool they think helped the team solve the problem. • Each time they correctly identify a tool, they are given additional deta...

Journal: :Primary and hospital care: médecine interne générale 2018

2004
Ian Smith Fiona Stewart

We report on the identification, creation and use of narrative patterns to create an interactive cartoon. We have undertaken an analysis of an American 1950-60’s interactive television cartoon Winky Dink and You, which gave the illusion of interaction. Winky Dink offered an engaging and enjoyable experience of a type not currently available on interactive television. We identified a number of r...

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