نتایج جستجو برای: atari and ali
تعداد نتایج: 16829497 فیلتر نتایج به سال:
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cultural iran is a scope that is more extended than the political territories of iran as a political unit. this concept means that cultural geography(mehdi moghanlo-1383-1) of iran is greater than its political geography which, according to history, has a long history extending west-east from kandahar to the euphrates and north-south from the persian gulf to the caucasus including transoxiana a...
Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibility traces in combination with recurrent networks in the Atari domain. We illustrate the benefits of both recurrent nets and eligibility traces in some Atari games, and highligh...
Teaching computers to play video games is a complex learning problem that has recently seen increased attention. In this paper, we develop a system that, using constant model and hyperparameter settings, learns to play a variety of Atari games. In order to accomplish this task, we extract object features from the game screen, and provide these features as input into reinforcement learning algor...
this study is an outlook of iranians religious practices and customs in eras such as nasser one. it attempts to answer the main question, "religious practices and ceremonies in the society during naseri ruling" and other subsidiary questions with scientific and historical theories. iran was a traditional and religious community . people abided by their religious practices and duties within reli...
Similarly to the classical AI planning, the Atari 2600 games supported in the Arcade Learning Environment all feature a fully observable (RAM) state and actions that have deterministic effect. At the same time, the problems in ALE are given only implicitly, via a simulator, a priori precluding exploiting most of the modern classical planning techniques. Despite that, Lipovetzky et al. [2015] re...
Deep reinforcement learning (deep RL) agents have achieved remarkable success in a broad range of game-playing and continuous control tasks. While these agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study in three Atari 2600 environments. In particular, we focus on ...
We introduce a novel type of actor-critic approach for deep reinforcement learning which is based on learning vector quantization. We replace the softmax operator of the policy with a more general and more flexible operator that is similar to the robust soft learning vector quantization algorithm. We compare our approach to the default A3C architecture on three Atari 2600 games and a simplistic...
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