نتایج جستجو برای: artistic game with pronouns

تعداد نتایج: 9238660  

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

2016
Sara A. Peters Timothy W. Boiteau Amit Almor

The choice and processing of referential expressions depend on the referents' status within the discourse, such that pronouns are generally preferred over full repetitive references when the referent is salient. Here we report two visual-world experiments showing that: (1) in spoken language comprehension, this preference is reflected in delayed fixations to referents mentioned after repeated d...

1997
Kaja Borthen Thorstein Fretheim

This paper investigates the use of sentential pronouns in English and Norwegian. We argue that resolution of sentential pronouns is sensitive to the distinction between forms whose referents must be in focus and forms whose referents must only be activated, but not necessarily in focus. An investigation of the distribution and interpretation of sentential pronouns also reveals that the relative...

2017
Claudia Gianelli Michele Marzocchi Anna M. Borghi

Every day, we primarily experience actions as agents, by having a concrete perspective on our actions, their means and goals. This peculiar perspective is what allows us to successfully plan and execute our actions in a dense social environment. Nevertheless, in this environment actions are also perceived from an observer's perspective. Adopting such a perspective helps us to understand and res...

2016
Derek Juba Amitabh Varshney

The Endless Forest [1] is described by its creators as a “multiplayer online game and social screensaver”. Although it is an MMO (Massively Multiplayer Online) game, it runs on only a single server. The game is implemented as a Windows screensaver. Development of the game was funded by several artistic cultural institutions, including Musée d'Art Moderne Grand-Duc Jean, which also hosts the ser...

2003
Ralph Noble Kathleen Ruiz Marc Destefano Jonathan Mintz

We advocate a research approach to determining the conditions of engagement in game simulation that is a multi-disciplinary cultural and scientific inquiry at the juncture of psychological, artistic, and programming perspectives. What are the factors that cause some people to become enthralled with detail-oriented simulation game-play, while others are captivated by more abstracted, symbolic st...

Journal: :Theory and Practice in Language Studies 2023

The article aimed to determine the specificity of computer game discourse, its features, key linguistic characteristics, and communicative features. methodology included analysis discourse materials, in particular, dictionary articles, texts electronic messages, conferences, as well recordings fragments spoken language users games. specific feature is selective combination typical for other typ...

Journal: :journal of rehabilitation sciences and research 0
shoeleh sharifypour university of social welfare and rehabilitation sciences talieh zarifian university of social welfare and rehabilitation sciences ayoub sheikhi shahid bahonar university of kerman sharifeh sharifypour payam noor university of tehran

background : pronoun error is one of the most common errors in many speech and language disorders. therefore, knowing about the development procedure of dependent possessive pronouns (as a subgroup of pronouns), leads to build an accurate profile for evaluation and treatment of many disorders. the goal of the present study was to examine the development of dependent possessive pronouns in 2.5-4...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد تهران مرکزی - دانشکده ادبیات و علوم انسانی 1389

abstract abstract of thesis (includes summary, goals, execution methods, and results) story “al-obnosat al-bayza” is one of the short stories from “hanna mineh” collection. this story is a selection of lives of some humans during a voyage together, each of them is a symbol of human nature (love, mind, kindness) and examine social, cultural, and political aspects of governing system, and it...

2013
Adam Rafinski Markus Zielke

This paper presents the research results on Augmented Play conducted at the GameLab of the Institute for Postdigital Narratives at the Karlsruhe University of Arts and Design (Germany) from 2010-2012. With digital media, a playful mindset increasingly pervades aspects of everyday life, thereby shaping our understanding of reality. This expanded definition of play is the foundation according to ...

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  • " +i+ "
  • "; pgn_html+=pgn_li; } document.getElementById("pgn-ul").innerHTML=pgn_html var pgn_links = document.querySelectorAll('.mypgn'); pgn_links.forEach(function(pgn_link) { pgn_link.addEventListener('click', paginate) }) } function post_and_fetch(data,url) { showLoading() xhr = new XMLHttpRequest(); xhr.open('POST', url, true); xhr.setRequestHeader('Content-Type', 'application/json; charset=UTF-8'); xhr.onreadystatechange = function() { if (xhr.readyState === 4 && xhr.status === 200) { var resp = xhr.responseText; resp_json=JSON.parse(resp) resp_place = document.getElementById("search_result_div") resp_place.innerHTML = resp_json['results'] search_meta = resp_json['meta'] update_search_meta(search_meta) update_pagination() hideLoading() } }; xhr.send(JSON.stringify(data)); } function unfilter() { url=/search_year_filter/ var term=document.getElementById("search_meta_data").dataset.term var data={ "year":"unfilter", "term":term, "pgn":1 } filtered_res=post_and_fetch(data,url) } function deactivate_all_bars(){ var yrchart = document.querySelectorAll('.ct-bar'); yrchart.forEach(function(bar) { bar.dataset.active = false bar.style = "stroke:#71a3c5;" }) } year_chart.on("created", function() { var yrchart = document.querySelectorAll('.ct-bar'); yrchart.forEach(function(check) { check.addEventListener('click', checkIndex); }) }); function checkIndex(event) { var yrchart = document.querySelectorAll('.ct-bar'); var year_bar = event.target if (year_bar.dataset.active == "true") { unfilter_res = unfilter() year_bar.dataset.active = false year_bar.style = "stroke:#1d2b3699;" } else { deactivate_all_bars() year_bar.dataset.active = true year_bar.style = "stroke:#e56f6f;" filter_year = chart_data['labels'][Array.from(yrchart).indexOf(year_bar)] url=/search_year_filter/ var term=document.getElementById("search_meta_data").dataset.term var data={ "year":filter_year, "term":term, "pgn":1 } filtered_res=post_and_fetch(data,url) } } function showLoading() { document.getElementById("loading").style.display = "block"; setTimeout(hideLoading, 10000); // 10 seconds } function hideLoading() { document.getElementById("loading").style.display = "none"; } -->