نتایج جستجو برای: alternate cropping

تعداد نتایج: 34270  

2013
Elizabeth Bonsignore Derek Hansen Kari Kraus Marc Ruppel

Alternate reality games (ARGs) are a new genre of transmedia practice in which players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-changing narrative that is woven into the fabric of the real world. This paper highlights the potential for ARGs to promote 21st-century literacy skills. We propose a meta-level framework for 21st-century...

2009
Annika Wærn Marie Denward

The Alternate Reality Game genre inspires a mode of play in which the participants choose to act as if the game world was real. Jane McGonigal has argued that one of the most attractive features of an ARG is the ‘Pinnochio’ effect: at the same time that the players deeply long to believe in them, it is in reality impossible to believe in them for real. In this article, we study “Sanningen om Ma...

Journal: :IJGBL 2015
Ronan Lynch Bride Mallon Cornelia Connolly

The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story. When used for educational purposes, Serious ARGs pr...

Journal: :Tarim Bilimleri Dergisi-journal of Agricultural Sciences 2021

This study was conducted to determine the effects of different intercropping design maize/soybean compared with sole cropping, in combination Vitormone (biofertilizer; Azotobacter) during 2012 and 2013. There were four designs used experiment: i) maize soybean, ii) 1 + soybean alternate rows, iii) 2 soybeans rows iv) intra under control application. The experiment laid out a randomized complete...

2013
Yu-Han Chang Rajiv T. Maheswaran Jihie Kim Linwei Zhu

Alternate reality games (ARGs) are a promising new approach for increasing student engagement; however, automated methods for analyzing and optimizing game play are non-existent. We captured the player communication generated by a recent STEM-focused ARG that we piloted in a Los Angeles charter high school. We used shallow sentiment analysis to gauge the levels of various emotions experienced b...

2004
Bruce W. Wood Patrick J. Conner Ray E. Worley

The fundamental cause of alternate bearing in pecan [Carya illinoinensis (Wangenh.) K. Koch] is unknown, but is closely linked to the size of the dormant season carbohydrate pool. Nut yields (over a period of up to 78 years) were evaluated, for 66 cultivars, in regards to alternate bearing intensity (I). Best-fit regression analysis indicates no association between I and fruit ripening date (FR...

Journal: :Library Hi Tech 2016
Koos de Beer Theo Bothma

Design/methodology/approach – Case studies were performed on three previously played ARGs to create case reports. The various digital information sources for each game, sourced from multiple media, are compiled into a chronologically ordered game narrative which formed the case reports. The focus of the article is on the analysis of the case reports using constant comparative analysis to identi...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شهید بهشتی - پژوهشکده علوم محیطی 1388

چکیده ندارد.

Journal: :J. Economic Theory 2009
William H. Sandholm

We offer a parsimonious definition of large population potential games, provide some alternate characterizations, and demonstrate the advantages of the new definition over the existing definition, but also show the equivalence of the two definitions.

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