نتایج جستجو برای: 3d move

تعداد نتایج: 251309  

Saju Bhasi, K. Abdul Haneefa, M.M. Musthafa, R. Ganapathi Raman, T. Siji Cyriac,

Background: The present work aims to study the out-of-field photon calculation accuracy of a commercial treatment planning system (TPS), Oncentra, for three-dimensional conformal radiotherapy (3D-CRT) and intensity modulated radiation therapy (IMRT) treatment techniques from Elekta Synergy medical linear accelerator. Materials and Methods: Accuracy of individual out-of-field dose components was...

2015
Erik D. Demaine Stefan Langerman

We prove that the classic 1994 Taito video game, known as Puzzle Bobble or Bust-a-Move, is NP-complete. Our proof applies to the perfect-information version where the bubble sequence is known in advance, and it uses just three bubble colors. “A girl runs up with somethin’ to prove. So don’t just stand there. Bust a move!” — Young MC [YDD89]

2008
Stephen Tarzia

This paper surveys recent publications on the new class of layered circuit integration techniques termed 3D integration. We describe both the potential benefits and major pitfalls of 3D integration. Several competing layering approaches are described and compared. We also forecast the impact that a move to 3D integration would have on CAD tools and circuit design flows.

پایان نامه :دانشگاه تربیت معلم - تهران - دانشکده ادبیات و علوم انسانی 1392

this study tried to explore disciplinary variations of web blurbs across soft and hard knowledge fields on the one hand, and to illustrate how academic publishers exploit interactional metadiscourse devices in move structure of their blurbs on the other.

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه علم و صنعت ایران 1377

فرض کنیم g یک گروه جایگشتی روی مجموعه با بدون نقطه ثابت روی باشد و فرض کنیم m یک عدد صحیح مثبت باشد. اگر برای هر اندازه برای هر g g کراندار باشد، آنگاه حرکت را به صورت move ()maxg g تعریف می کنیم. اگر برای هر move () m آنگاه g را با حرکت کراندار گوئیم و حرکت g را maxr (move () تعریف می کنیم. در حالتی که move(g)m پروفسور prager نشان داده است که تعداد -g مدارها در و طول هر یک از آنها محدود به تاب...

2011
Toni Da Luz

This experimentation proposes a new interaction technique for 3D puzzle solving using a cubic device with five multitouch surfaces. The interaction is based on three levels. First, the device is used to move a 3D pointer (a selection box) into the virtual environment using. Such translations are performed relying on all the device faces. Once the selection icon is close to a piece of the puzzle...

2012
Stefan Huber

Moving from flatland to spaceland”, this phrase aims at a development in atlas cartography, which represents a move from 2D maps to 3D representations. Navigation thus becomes a central feature of interaction. The concept of ‘3D thinking’ in interactive atlas navigation results in user-friendly solutions, which allows for a smooth shift between 2D and 3D maps and for easy 3D navigation with no ...

2001
Stefan Huber René Sieber

Moving from flatland to spaceland”, this phrase aims at a development in atlas cartography, which represents a move from 2D maps to 3D representations. Navigation thus becomes a central feature of interaction. The concept of ‘3D thinking’ in interactive atlas navigation results in user-friendly solutions, which allows for a smooth shift between 2D and 3D maps and for easy 3D navigation with no ...

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