نتایج جستجو برای: third presence

تعداد نتایج: 805987  

Journal: :Displays 2007
Fang-Wu Tung Yi-Shin Deng

The present research aimed to employ dynamic and static emotions as social cues in e-learning environments for computers to be able to convey social presence and increase children’s motivation with learning. To understand how children of different gender react to the two types of emoticon in e-learning environment, a math problem-solving practice program was designed to test their reactions. Th...

2014
Georgios Petkos Symeon Papadopoulos Vasileios Mezaris Raphael Troncy Philipp Cimiano Timo Reuter Yiannis Kompatsiaris

This paper presents an overview of the Social Event Detection (SED) task that has been running as part of the MediaEval benchmarking activity for three consecutive years (2011 2013). The task has focused on various aspects of social event detection and retrieval and has attracted a significant number of participants. We discuss the evolution of the task and the datasets, we summarize the set of...

2016
Sam Thellman Annika Silvervarg Agneta Gulz Tom Ziemke

Previous work indicates that physical robots elicit more favorable social responses than virtual agents. These effects have been attributed to the physical embodiment. However, a recent meta-analysis by Li [1] suggests that the benefits of robots are due to physical presence rather than physical embodiment. To further explore the importance of presence we conducted a pilot study investigating t...

Journal: :Presence 2003
Frank Biocca Chad Harms Judee K. Burgoon

At a time of increased social usage of net and collaborative applications a robust and detailed theory of social presence could contribute to our understanding of social behavior in mediated environments, allow researchers to predict and measure differences among media interfaces, and guide the design of new social environments and interfaces. A broader theory of social presence can guide more ...

2013
Hongxiu Li Yong Liu Xiaoyu Xu Jukka Heikkilä

It has long been a challenge for online game providers that, after playing a game for a certain period of time, online game players frequently switch to alternative games without much hesitation. Current IS continuance theories, that are mainly developed to interpret user continuance of general utilitarian IS, are ineffective to interpret user continuance of hedonic IS. In this study, based on ...

2006
Peter Scott Kevin Quick Eleftheria Tomadaki Jon Linney

Video instant messaging tools are not as widely used as we would have predicted and have so far failed to fulfill their promise to become an indispensable tool of social presence, interacting within the workgroup environment and creating a sense of community. Whilst users are becoming comfortable with videoconferencing and software video meetings, the use of video in “awareness” is still very u...

2008
E. Leppanen

By default, presence delivered using the presence event package for the Session Initiation Protocol (SIP) is represented in the Presence Information Data Format (PIDF). A PIDF document contains a set of elements, each representing a different aspect of the presence being reported. When any subset of the elements change, even just a single element, a new document containing the full set of eleme...

Massoud Amanlou, Mitra Bayat Shiva Shahbazi Souri Effat,

      Tropicamide is an antimuscarinic agent used as eye drops for refractive examinations. The aim of this study was to develop a simple and suitable analytical method for determination of tropicamide in eye drops in the presence of excipients. A zero-crossing third and fourth derivative spectrophotometric method was described for determination of tropicamide in eye drops. The measurements wer...

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