نتایج جستجو برای: reality testing
تعداد نتایج: 423984 فیلتر نتایج به سال:
One of the first useful applications of virtual environments (VEs) was the architectural walkthrough, in which users view buildings or other structures in a natural, interactive manner. The obvious next step is to allow the user to create or modify designs while immersed in the virtual world, but such “immersive design” systems have not generally been successful, because of a lack of constraint...
abstract a fundamental study of “historio-graphic metafiction” and “literary genres”, as introduced in “new historical philosophy”, and tracing them in the works of julian barnes having studied the two novels, the porcupine and arthur & george, by julian barnes, the researcher has applied linda hutcheon’s historio-graphic metafictional theories to them. the thesis is divided into five cha...
Modern interactive environments like virtual reality simulators or augmented reality systems often require reliable information about a user’s future intention in order to increase their immersion and usefulness. For many of such systems, where human locomotion is an essential way of interaction, knowing a user’s future walking direction provides relevant information. This paper explains how he...
In this paper we discuss Augmented Reality (AR) displays in a general sense, within the context of a Reality-Virtuality (RV) continuum, encompassing a large class of "Mixed Reality" (MR) displays, which also includes Augmented Virtuality (AV). MR displays are defined by means of seven examples of existing display concepts in which real objects and virtual objects are juxtaposed. Essential facto...
External human–machine interfaces (eHMIs) have the potential to benefit AV–pedestrian interactions. The majority of studies investigating eHMIs used relatively simple traffic environments, i.e., a single pedestrian crossing in front eHMI on one-lane straight road. While this approach has proved be efficient providing an initial understanding how pedestrians respond eHMIs, it over-simplifies int...
BACKGROUND Virtual reality provides a means of studying paranoid thinking in controlled laboratory conditions. However, this method has not been used with a clinical group. AIMS To establish the feasibility and safety of using virtual reality methodology in people with an at-risk mental state and to investigate the applicability of a cognitive model of paranoia to this group. METHOD Twenty-...
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