نتایج جستجو برای: playing

تعداد نتایج: 33390  

Journal: :Journal of Education and Learning (EduLearn) 2018

Journal: :Shanlax International Journal of Education 2022

Although the benefits of music have been known for many years, research on children’s educational achievements has intensified, especially recently. Self-concept is an essential criterion success in education,known as individual’s ideas and thoughts about himself are related to behaviors concrete characteristics. a concept that can be developed with education. The aim this study, which self-con...

2005
Manuel Clavel Francisco Durán Steven Eker Patrick Lincoln Narciso Martí-Oliet José Meseguer Carolyn L. Talcott Miguel Palomino Alberto Verdejo

This paper is an introduction to rule-based programming in Maude. We illustrate in particular the use of operator attributes to structure the state of a system, and the difference between equations and rules. We use well-known mathematical games and puzzles for our examples illustrating the expressive power of Maude.

1996
Eduardo Morales

It is believed that chess masters use pattern{based knowledge to analyze a position, followed by a pattern{based controlled search to verify or correct the analysis. In this paper, a rst{order system, called PAL, that can learn patterns in the form of Horn clauses from simple example descriptions and general purpose knowledge is described. It is shown how PAL can learn chess patterns which are ...

2009
João Leite

In this paper we revisit Logic Programming under the answer-set semantics or Answer-Set Programming and its extension Evolving Logic Programming, two languages that use logic rules and rule updates and exhibit characteristics that make them suitable to be used for knowledge representation and reasoning within Agent Oriented Programming Languages. We illustrate the power of these rule based lang...

2016
Ashley Lauterbach Joanne Deocampo Christopher M. Conway

2011
Stefan Böhme

Among the specific forms of rationality that are to be analyzed with regards to games are the control circuit, the simulation and the data base. As different cultural forms of the computer’s conveyed mediality they represent intermediate elements between the calculating, programmable machine and the cultural grammar of its handling as well as its social implementation, between ‘hard’ technology...

Journal: :ICGA Journal 2009
Julien Kloetzer Hiroyuki Iida Bruno Bouzy

The game of the Amazons is a fairly young member of the class of territory-games. Since there is very few human play, it is difficult to estimate the level of current programs. However, it is believed that humans could play much stronger than todays programs, given enough training and incentives. With the more general goal of improving the playing level of Amazons programs in mind, we focused h...

2002
Roderich Groß Keno Albrecht Wolfgang Kantschik Wolfgang Banzhaf

This contribution introduces a hybrid GP/ES system for the evolution of chess playing computer programs. We discuss the basic system and examine its performance in comparison to pre-existing algorithms of the type alphabeta and its improved variants. We can show that evolution is able to outperform these algorithms both in terms of eÆciency and strength.

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