نتایج جستجو برای: playfulness
تعداد نتایج: 552 فیلتر نتایج به سال:
In the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015), funded by the Finnish Work Environment Fund, the experience of playfulness and the incentives and thresholds of adult play at the workplace were examined. The research focused on a single academic work community, and it was closely connected to research enabled by OASIS, an informal social space for studen...
This study uses data collected on students enrolled in a software development course to explore the role of Creative Self-Efficacy, Playfulness, and Self-Efficacy in the quality of the students’ software development process and projects using a theoretical model proposed by Chiravuri and Ambrose [4]. Instruction in the Carnegie Mellon Software Engineering Institute’s Personal Software Productiv...
How to attract players has been of interest to practitioners, online game designers and game site constructors. The objective of this research is to explore factors that effect stickiness in online game communities. This study applies social cohesion theory, social identity theory and motivational theory to propose a research model. Structural equation modeling results indicate that stickiness ...
A skills learning methodology is presented for autonomous physical agents. Adaptation of skills and learning is a fundamental part of the simple agent behaviours outlined. A general framework of skills learning is described that uses skill macros to define simple behaviours by agents that communicate, sense and act in the physical world. Programmed playfulness can be easily implemented in this ...
The author, a physician in late middle age reflects on his own medical career, the aging of those who have taught him and also of those whom he has taught. He describes the sense of ennui and déjà vu. The things that seemed important as a younger doctor seem less important. He has adopted a different paradigm and has come to see that both playfulness and integrity are essential ingredients for ...
This demo paper presents an interactive tabletop interface with tangible building blocks to engage business domain experts in process modelling. This interface, called Metasonic Touch, is a commercial product based on results of the European research project IANES (Interactive Acquisition, Negotiation and Enactment of Subject-Oriented Business Process Knowledge). BPM conference attendees will b...
The paper investigates the relationships between personality traits and expert manual annotation of unscripted speech. The analysis is based on the results of a psycholinguistic experiment in which the participants were asked to annotate sentence boundaries in transcriptions of Russian spoken monologues. Personality traits were measured using the Eysenck Personality Inventory and the Five Facto...
Much IS adoption research has examined factors related to one’s intrinsic interests in IT, such as computer playfulness and personal innovativeness, and their various implications for adoption and use. But why are certain people more playful and innovative with technology than others in the first place? Prior IS research provides few answers as to the origins of these intrinsic motivators. Buil...
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