نتایج جستجو برای: or screenplay in puppet animation format
تعداد نتایج: 17186686 فیلتر نتایج به سال:
This paper describes the novel use of volume rendering for the visualization of MICOM oceanographic data and the tracking of mesoscale eddies. We present methods for generating 3D volumetric data and describe how to use VIRVO to build an animation for MICOM Gulf Stream motion data. This put the data in a format that easily gives oceanographers the ability to visualize mesoscale eddies from any ...
Sophisticated three-dimensional animation and video compositing software enables the creation of complex multimedia instructional movies. However, if the design of such presentations does not take account of cognitive load and multimedia theories, then their effectiveness as learning aids will be compromised. We investigated the use of animated images versus still images by creating two version...
Recent research has found that even preschoolers give more resources to others who have previously given resources to them, but the psychological bases of this reciprocity are unknown. In our study, a puppet distributed resources between herself and a child by taking some from a pile in front of the child or else by giving some from a pile in front of herself. Although the resulting distributio...
data envelopment analysis (dea) is a powerful tool for measuring relative efficiency of organizational units referred to as decision making units (dmus). in most cases dmus have network structures with internal linking activities. traditional dea models, however, consider dmus as black boxes with no regard to their linking activities and therefore do not provide decision makers with the reasons...
dynamic assessment according to vygotskys sociocultural theory, states that instruction and assessment are interrelated. using static forms of assessment with second and foreign language students could do more harm than good. many teachers neglect to take account of the complexity involved in learning a second or foreign language and often wonder why learning of a language take so long. thi...
We are interested in the way players identify with their virtual characters, and how this identification could be exploited to augment players’ cognitive abilities. Our approach is based on the cognitive neuroscience theory of common coding and related experiments, that suggest that perception, imagination and execution of movement are linked by a common representation in the brain. We report t...
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