نتایج جستجو برای: learning experience
تعداد نتایج: 951563 فیلتر نتایج به سال:
Robots performing complex tasks in changing, everyday environments and required to improve with experience must continually monitor the way they execute their routines and revise them if necessary. Existing approaches, which use either monolithic or isolated, nonrecurring learning processes, cannot sufficiently focus their learning processes to satisfy these requirements. To meet this challenge...
With the rapid increase of using blended learning in higher education, the understanding of student experience in blended learning environment becomes significant. The aim of this research was to understand the learning experience of the undergraduate Accounting sub-degree students in a blended learning environment in Hong Kong. The research was conducted on a Management Accounting course of a ...
The use of the Internet as a medium for education has grown exponentially since the mid-1990s. Institutions of higher education are increasingly offering online access to distance education programmes, especially at postgraduate level. Some see e-learning as offering solutions to many problems traditionally associated with distance education. Research into e-learning at a distance has largely f...
The instructional technology community is in the midst of a philosophical shift from a behaviorist to a constructivist framework, a move that may begin to address the growing rift between formal school learning and real-life learning. One theory of learning that has the capacity to promote authentic learning is that of situated learning. The purpose of this three part study was firstly, to iden...
Q-learning is a popular reinforcement learning algorithm, but it can perform poorly in stochastic environments due to overestimating action values. Overestimation is due to the use of a single estimator that uses the maximum action value as an approximation for the maximum expected action value. To avoid overestimation in Qlearning, the double Q-learning algorithm was recently proposed, which u...
This paper reports research into the student experience of learning through discussions in a blended environment. Third year engineering students studying e-commerce engaged in both face-to-face discussions and online asynchronous discussions as key aspects of their learning experience. Adopting a quantitative methodology, questionnaires based on what students thought they were learning through...
The flipped classroom model is an instructional model in which students learn basic subject matter knowledge prior to in-class meetings, then come to the classroom for active learning experiences. Previous research has shown that the flipped classroom model can motivate students towards active learning, can improve their higher-order thinking skills, and can improve their collaborative learning...
This paper considers the industry’s IT/IS skill requirements in relation to the notion of new forms of organisations such as learning organisations and virtual organisations. The challenge facing IT education is to create a learning environment that helps developing skills (eg double loop learning and an ability to handle complex and unstructured problem situations) required by organisations, w...
This paper reviews and extends educational principles from recent learning sciences literature to address the nuanced needs of creative design education. We have performed a variety of ethnographic and qualitative research activities, including interviews with design students and learning experts, as well as reflecting on our experiences as design educators and practitioners. Our findings ident...
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