نتایج جستجو برای: interactive metadiscourse markers
تعداد نتایج: 313820 فیلتر نتایج به سال:
For successful written communication, the writer not only must engage the readers’ attention but also must sustain their interest till the end whatever the length of the communication. The subject of the communication, the information or the propositional content alone, cannot hold the reader’s attention for long. A writer’s success depends not only on what is being conveyed but also on how wel...
abstract this thesis includes five chapter : the first chapter assign to establish fuzzy mathematics requirement and introduction of liner programming in thesis. the second chapter we introduce a multilevel linear programming problems. the third chapter we proposed interactive fuzzy programming which consists of two phases , the study termination conditions of algorithm we show a satisfac...
The COMENEGO (Corpus Multilingüe de Economía y Negocios [Multilingual Economics and Business Corpus]) project aims to compile a corpus that will be freely available online useful for LSP trainers, translators, trainee translators translator trainers. project’s stages include designing virtual platform access the corpus’s texts, compiling analysing pilot evaluate proposed text categories, which ...
<span lang="EN-GB">This article explores the translation procedures followed in rendering of adverbials <em>indeed</em>, <em>in fact</em>, <em>really</em> and <em>actually</em> a parallel corpus English texts their Spanish counterparts field economy. While mentioned are all categorized as boosters according to Hyland’s classification metadis...
Abstract This paper focuses on gaining new knowledge through observation, qualitative analytics, and cross-modal fusion of rich multi-layered conversational features expressed during multiparty discourse. The outlined research stems from the theory that speech co-speech gestures originate same representation; however, representation is not solely limited to production process. Thus, nature how ...
FXPAL’s Pantheia system enables users to create virtual models by ‘marking up’ a physical space with pre-printed visual markers. The meanings associated with the markers come from a markup language that enables the system to create models from a relatively sparse set of markers. This paper describes extensions to our markup language and system that support the creation of interactive virtual ob...
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