نتایج جستجو برای: graphics processing unit
تعداد نتایج: 869704 فیلتر نتایج به سال:
7.
Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obvious trade-offs between performance and quality, many different generation and rendering solutions exist. Different choices in implementation will result in very different visuals, usability and tools for generation. In this thesis, a fast and intuitive terrain generation method based on sketchin...
1 Accelerating Multi-Body Simulation and Visualization with GPU Computing 3 Hammad Mazhar, Toby Heyn, Daniel Melanz, Arman Pazouki, Aaron Bartholomew, Dan Negrut, Paramsothy Jayakumar and Alessandro Tasora 1.
The shift from GPUs to GPGPUs has brought with it many changes to the GPU architecture (e.g. more caches, more concurrent kernels, better synchronization). As GPUs press further into the general-purpose domain, architects must continue to address the performance of challenging workloads. This paper presents a set of challenge benchmarks and their key performance limitations to help direct futur...
We describe a method for proving termination of massively parallel GPU kernels. An implementation in KITTeL is able to show termination of 94% of the 598 kernels in our benchmark suite.
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