نتایج جستجو برای: graphics document processing

تعداد نتایج: 669287  

Journal: :Journal of Engineering and Applied Sciences (JEAS) University of Engineering and Technology Peshawar 2020

2003
Wenyin Liu

A brief survey on on-line graphics recognition is presented. We first present some common scenarios and applications of on-line graphics recognition and then identify major problems and sub-problems at three levels: primitive shape recognition, composite graphic object recognition, and document recognition and understanding. Representative approaches to these problems are also presented. We als...

Journal: :IEEE Computer Graphics and Applications 2017
Jan Bender Kenny Erleben Barbara Solenthaler

Modeling virtual humans Bender, Jan; Erleben, Kenny; Solenthaler, Barbara Published in: IEEE Computer Graphics and Applications DOI: 10.1109/MCG.2017.4031067 Publication date: 2017 Document Version Publisher's PDF, also known as Version of record Citation for published version (APA): Bender, J., Erleben, K., & Solenthaler, B. (2017). Modeling virtual humans. IEEE Computer Graphics and Applicati...

2010
H. K. Chethan G. Hemantha Kumar

CBDA is an emerging field in Computer Vision and Pattern Recognition .In recent technology camera are moulded with several equipments and are very interesting and playing a vital role by replacing scanner with hand held imaging devices(HIDs) like Digital Cameras, Mobile phones and gaming devices. Documents captured through Mobile are often prone to Skew Removal of graphics and Correction of ske...

2016

This document contains information that is proprietary to Mentor Graphics Corporation. The original recipient of this document may duplicate this document in whole or in part for internal business purposes only, provided that this entire notice appears in all copies. In duplicating any part of this document, the recipient agrees to make every reasonable effort to prevent the unauthorized use an...

2000
Pat Hanrahan

Many aspects of computer graphics and computer imagery differ from aspects of conventional graphics and imagery because computer representations are digital and discrete, whereas natural representations are continuous. In a previous lecture we discussed the implications of quantizing continuous or high precision intensity values to discrete or lower precision values. In this sequence of lecture...

2005
Larry Gritz

This chapter is not about realtime rendering. It’s about a world in which rendering takes seconds, minutes, or hours. It’s about users who require features that are extremely difficult to implement on modern graphics hardware. But we’d still like to take advantage of the tremendous horsepower that GPUs afford us. First, we’ll discuss the arcane world of production rendering for film (and other ...

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