نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

Journal: :IEEE Access 2021

Volumetric videos allow for a true three-dimensional experience where users can freely choose their viewing angles and be actually immersed in video clip. High quality productions are gaining attention first volumetric recordings commercially provided at select places. Unfortunately, the production process is very time, labour, technology-resource intensive, which requires specialist hardware, ...

2003
Magy Seif El-Nasr Ian Horswill

Lighting design is an essential element of visual storytelling. In cinematic theory, lighting design plays an important role in illumination, directing viewer’s gaze to important locations, and portraying visual tension. However, lighting design is a complex process, and is especially problematic for interactive entertainment systems, since important design parameters such as spatial configurat...

2002
R. Ramesh

M obile communications and integrated data and voice services are ushering in a new era of personal, portable, and pervasive computing, in which entertainment services will figure prominently. A September 2000 Datamonitor study predicted that the mobile entertainment industry revenue will increase to $6 billion by 2005. Broadband wireless technologies are already enabling the development of int...

Journal: :IEEE Computer 2003
David B. Fogel

A common limitation of conventional video games is that players quickly learn the positions and behavior of computer-controlled characters , which usually take the form of monsters. Software developers pre-program these characteristics so, after playing the game several times, the player comes to know exactly how and when the monsters will act. The game eventually becomes boring because the pla...

Journal: :Presence 1992
Joseph Bates

Most existing research on virtual reality concerns issues close to the interface, primarily how to present an underlying simulated world in a convincing fashion. However, for virtual reality to achieve its promise as a rich and popular artistic form, as have the novel, cinema, and television, we believe it will be necessary to explore well beyond the interface, to those issues of content and st...

2012
Maria Letizia Jaccheri Michail N. Giannakos

In this tutorial, we explore open source software practices and tools that are suitable for a growing number of creators of interactive and playful systems. The introduction of open source tools such as Processing and Arduino has motivated a broader participation of technical and non-technical users in the creative production of interactive systems. Maker communities meet regularly and they sha...

Journal: :مطالعات اجتماعی - روانشناختی زنان 0
مهرداد متانی استادیار گروه مدیریت دانشگاه آزاد اسلامی واحد قائم شهر

current study basically aims at exploring the motives behind watching persian satellite channels among female audience in city of qaemshahr. participants are 263 female audiences from qaemshahr which were selected based on purposive sampling. the research method employed here is survey, and a researcher-developed questionnaire was used to collect data, one-sample t-test, anova, and friedman tes...

Journal: :Entertainment Computing 2013
Gualtiero Volpe Dennis Reidsma Antonio Camurri Anton Nijholt

Interaction technologies have recently become more and more robust, ubiquitous, andwidespread. Their advances encompassboth the enabling technologies (e.g., faster computer architectures and network communications,more powerful real-time video and audio processing, and so on) and the concept itself guiding research and development.

2007
Barnabás Takács

This paper presents a panoramic broadcasting system for mobile entertainment using 3G network or WIFI where multiple viewers share an experience but each having full control of what they see independent from other viewers. Our solution involves a compact real-time spherical video recording setup that compresses and transmits data from six digital video cameras to a central host computer, which ...

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