نتایج جستجو برای: driven facial animation

تعداد نتایج: 300139  

Journal: :Journal of Korea Multimedia Society 2011

2003
Olusola Olumide Aina Knut Hartmann Thomas Strothotte

Facial expressions and characteristics of speech are exploited intuitively by humans to infer the emotional status of their partners in communication. This paper investigates ways to extract emotion from spontaneous speech, aiming at transferring emotions to appropriate facial expressions of the speaker’s virtual representatives. Hence, this paper presents one step towards an emotional speechdr...

2006
Marco Paleari Christine Lisetti

Progress in computer graaphics over the last decade has rendered the creation of believable anthropomorphic graphical avatars possible. Issues in rendering these animated graphical avatars believable and engaging during Human-Computer Interaction still remain. In this article, we focus on the animation of avatar’s facial expressions. We explain how we created our animation on Scherer’s theory o...

2009
Salil Deena Aphrodite Galata

In this work, synthesis of facial animation is done by modelling the mapping between facial motion and speech using the shared Gaussian process latent variable model. Both data are processed separately and subsequently coupled together to yield a shared latent space. This method allows coarticulation to be modelled by having a dynamical model on the latent space. Synthesis of novel animation is...

2005
Junfa Liu Yiqiang Chen Wen Gao Rong Fu Renqin Zhou

This paper presents a prototype system, which synthesizes entertainment-oriented cartoon face and translates text message to multimedia animation in mobile phone. While a digital real facial photograph and some text are imputed, a piece of exaggerated facial animation with entertainment will be shown in the phone. Three steps are used to get this entertainment effect: first is the illustration ...

Journal: :JSW 2013
Mengzhao Yang Kuanquan Wang Lei Zhang

Realistic facial animation can enhance the immersion characteristic of 3D games. This paper proposes a 3D morphing target method based on GPU for real-time animation of facial expressions. We employ texture mapping to obtain a realistic appearance, and design a fast morphing process to achieve a relatively high FPS by modifying the morph data structure and implementing the morphing algorithm in...

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