نتایج جستجو برای: blender

تعداد نتایج: 852  

Journal: :Procedia CIRP 2022

To enable automatic disassembly of different product types with uncertain condition and degree wear in remanufacturing, agile production systems that can adapt dynamically to changing requirements are needed. Machine learning algorithms be employed due their generalization capabilities from various variants products. However, reality, datasets a diversity samples used train models difficult obt...

Journal: :Europan journal of science and technology 2021

Bu çalışmada tarihi Amasra ilçesinin üç boyutlu modeli oluşturulmuştur. Oluşturulan bu model üzerine hikaye tabanlı oyun geliştirilmiştir. Tasarlanan oyunda karakter birinci kişi gözünden otogarından başlayarak ilçenin kültürel alanlarını ziyaret edebilmektedir. Oyunun kurgusunda mekanlarını, tamamlaması gereken görevleri gerçekleştirerek gezebilmektedir. Çalışmada, Amasra’nın turistik mekanlar...

Journal: :Physics of Fluids 2023

Powder mixing is critical in many industries. Despite the wide variety of available mixers, container blender favored industries due to easy manufacturing and convenient operation. As fine powders are frequently encountered practical mixing, presence air during may significantly impact process. However, a scientific understanding air–particle interactions powder has not been established so far....

Journal: :CoRR 2010
Raluca Mihaela Andrei Marco Callieri Maria Francesca Zini Tiziana Loni Giuseppe Maraziti Mike Chen Pan Monica Zoppè

In this and the associated article BioBlender: Fast and Efficient All Atom Morphing of Proteins Using Blender Game Engine, [1] we present BioBlender, a complete instrument for the elaboration of motion [1] and the visualization (here) of proteins and other macromolecules, using instruments of computer graphics. The availability of protein structures enables the study of their surfaces and surfa...

2009
Faniry Harijaona Razafindrazaka

We describe a randomized incremental algorithm for computing the Delaunay triangulation of a set of points and a recent technique of applying it to terrain generation. The algorithm is optimal, using a Directed Acyclic Graph (DAG)-based location structure for the incremental insertion which achieves an expected running time of O(n log n) and O(n) expected storage. The analysis of the expected s...

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