نتایج جستجو برای: suitable texture classes

تعداد نتایج: 399606  

Journal: :Proceedings of the National Academy of Sciences of the United States of America 2015
Gouki Okazawa Satohiro Tajima Hidehiko Komatsu

Our daily visual experiences are inevitably linked to recognizing the rich variety of textures. However, how the brain encodes and differentiates a plethora of natural textures remains poorly understood. Here, we show that many neurons in macaque V4 selectively encode sparse combinations of higher-order image statistics to represent natural textures. We systematically explored neural selectivit...

2003

This paper proposes a novel texture representation suitable for recognizing images of textured surfaces under a wide range of transformations, including viewpoint changes and non-rigid deformations. Unlike many existing feature extraction methods, which treat the neighborhood of every pixel as a candidate texture element, the proposed algorithm works by selecting a sparse set of affine-invarian...

1996
Li-Lien Lee B. K. Cheong D. E. Laughlin D. N. Lambeth

Sputter deposited MgO thin films with the B1 crystal structure and ~002! film texture are used as seed layers to improve the texture and magnetic properties of the CoCrPt/Cr magnetic thin films on glass substrates for longitudinal recording. The desired ~002! textured Cr underlayers are usually obtained by sputtering Cr onto heated substrates. However, it is found that the MgO seed layers can i...

2006
Shawn D. Newsam Chandrika Kamath

Shape and texture features have been used for some time for pattern recognition in datasets such as remote sensed imagery, medical imagery, photographs, etc. In this paper, we investigate shape and texture features for pattern recognition in simulation data. In particular, we explore which features are suitable for characterizing regions of interest in images resulting from fluid mixing simulat...

2010
Manuel Alberto Medina Chaur-Chin Chen

Most gray images don’t always require an 8-bit representation for each pixel; in particular, a pixel of texture images may even be coded in no more than 5 bits (32 gray levels). Adequately enough it is probable that between 16 to 32 levels of gray could be a suitable threshold for most gray level texture image representation, before the image shows signs of false contouring or any notable rough...

2004
Arko Lucieer Alfred Stein

This study proposes a segmentation procedure based on multivariate texture to extract spatial objects from an image scene. Object uncertainty is quantified to identify transitions zones of objects with indeterminate boundaries. The Local Binary Pattern (LBP) operator, modelling texture, is integrated into a hierarchical splitting segmentation to identify homogeneous texture regions in an image....

2005
Gustavo Brown Guillermo Sapiro Gadiel Seroussi

A framework for studying texture in general, and for texture mixing in particular, is presented in this paper. The work follows concepts from universal type classes and universal simulation. Based on the well-known Lempel and Ziv (LZ) universal compression scheme, the universal type class of a one dimensional sequence is defined as the set of possible sequences of the same length which produce ...

2005
Gustavo Brown Guillermo Sapiro Gadiel Seroussi

A framework for studying texture in general, and for texture mixing in particular, is presented in this paper. The work follows concepts from universal type classes and universal simulation. Based on the well-known Lempel and Ziv (LZ) universal compression scheme, the universal type class of a one dimensional sequence is defined as the set of possible sequences of the same length which produce ...

1999
Won-Sook Lee Pierre Beylot David Sankoff Nadia Magnenat-Thalmann

This paper describes a method for cloning faces from two orthogonal pictures and for generating populations from a small number of these clones. An e cient method for reconstructing 3D heads suitable for animation from pictures starts with the extraction of feature points from the orthogonal picture sets. Data from several such heads serve to statistically infer the parameters of the multivaria...

2005

A framework for studying texture in general, and for texture mixing in particular, is presented in this paper. The work follows concepts from universal type classes and universal simulation. Based on the well-known Lempel and Ziv (LZ) universal compression scheme, the universal type class of a one dimensional sequence is defined as the set of possible sequences of the same length which span the...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید