نتایج جستجو برای: reza abbasi museum and falakolaflak museum

تعداد نتایج: 16832627  

Journal: :ERCIM News 2007
Giuseppe Ghiani Fabio Paternò Carmen Santoro Lucio Davide Spano

Recent technological advances have led to novel interactive software environments for edutainment, such as museum applications. These environments provide new interaction techniques for guiding visitors and improving their learning experience. We propose a multimodal, multi-device and location-aware museum guide, able to opportunistically exploit large screens when they are nearby the user. Var...

Journal: :Leprosy review 2009

The newly expanded Acworth Leprosy Museum at Wadala, Mumbai which was opened by the Municipal Commissioner, Dr. Jairaj Phatak, on 9th June 2009, is not just about a disease. It holds a mirror to Indian society through the ages, by depicting how it dealt with a dreaded, misunderstood as highly infectious, and apparently incurable deforming disease (Figure 1). The ‘Homeless Leper Asylum’ (today b...

2010
Eduardo de Lucena Liliane dos Santos Machado

This paper aims to present part of the development of an immersive, interactive and itinerant threedimensional virtual museum. The advantage of it in relation to other existing ones is the possibility of the visitor chooses which artwork wants to view while browsing the museum. Another innovative feature is the application of the curator, in which anyone with a three dimensional piece in X3D fo...

Journal: :Medical History 1985
W LeFanu

she had been in the restoration of the Museum following the Second World War. She completed the work, begun by Wood Jones, of remaking the Museum as John Hunter had planned it: a display of specimens to illustrate adaptation of structure to function throughout nature, including the human body, in each physiological system, in health and disease. The remnant of Hunter's collection was refurbishe...

2004
Sherry Hsi

We describe I-Guides, an information technology research project in progress at the Exploratorium, a handson museum of science, art, and human perception. Building upon the findings from the Electronic Guidebook Project [Hsi, 2003], various configurations of RFID technologies, handheld computers, and network-based applications are being developed to support nomadic inquiry and extend the museum...

2016

A museum may be defined as an institute that displays a collection of artifacts of scientific or artistic significance to a specific group of visitors [1]. Anatomy museums play a dominant role in educating the community regarding the intricacy and structural organization of the human body [2]. The concept of anatomy museum was first conceived by the Edinburg Surgeons during 1700-1763 A.D. A cab...

2005
Eric Klopfer Judy Perry Kurt Squire Ming-Fong Jan Constance Steinkuehler

Through an iterative design process involving museum educators, learning scientists and technologists, and drawing upon our previous experiences in handheld game design and a growing body of knowledge on learning through gaming, we designed an interactive mystery game called Mystery at the Museum (the High Tech Whodunnit), which was designed for synchronous play of groups of parents and childre...

2005
Liam Bannon Steve Benford John Bowers Christian Heath

Assembling mixed media artifacts in order to create engaging museum environments. Hybrid Design Creates Innovative Museum Experiences T he Situating Hybrid Assemblies in Public Environments (SHAPE) project within the European Disappearing Computer initiative has explored how emerging ubiquitous technologies can support museum visiting experiences. Many museums still rely on simple text panels t...

2015
Kathleen M. Adams

This article introduces a special issue of Museum Anthropology devoted to innovative strategies for teaching with objects. Although a century ago anthropology, museums, and objects were intimately entwined, trends in many museology and anthropology courses have drifted toward focusing on ideas and people rather than objects. The contributors to this special issue have cultivated new pedagogical...

2003
Gustav Taxén Sten-Olof Hellström Helena Tobiasson John Bowers

Acknowledgements "We would like to thank the members of the SHAPE project, the staff of the Museum of Science and Technology and the staff of the Centre for User-Oriented IT Design for providing valuable help and feedback. We would also like to thank the Museum of Science and Technology for hosting the Well of Inventions." Abstract This paper is concerned with how research on interaction princi...

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