نتایج جستجو برای: korean cinema has been hampered by japanese colonization
تعداد نتایج: 8283094 فیلتر نتایج به سال:
STUDY DESIGN Retrospective study. PURPOSE To assess the feasibility and limitations of fracture risk assessment tool (FRAX) for osteoporotic vertebral fractures in the Korean population. OVERVIEW OF LITERATURE The FRAX algorithm is country specific and uses clinical risk factor data to calculate an individual patient's 10-year probability of hip fracture and 10-year probability of major ost...
We present a new dependency parsing method for Korean applying cross-lingual transfer learning and domain adaptation techniques. Unlike existing transfer learning methods relying on aligned corpora or bilingual lexicons, we propose a feature transfer learning method with minimal supervision, which adapts an existing parser to the target language by transferring the features for the source langu...
In this paper we present an analysis of the ways Japanese and Korean categorize long-distance communication, for example, over the telephone, or through email, fax or letters. In Korean and Japanese, numeral classifiers are used to overtly categorize such communicative acts. Japanese uses more classifiers in this field than Korean, and so there is more possible variation in classifier use. We u...
[abstract] The export of Japanese television programs overseas started in the 1970s and the rapid growth of Japanese television programs globally especially in Asia started in the early 1980s. However, in the 21st century, the glory of Japanese dramas seems to have faded and replaced by the “Korean wave”. Perhaps the younger generation nowadays has not heard of “J-Pop” and here is an examinatio...
There are three kinds of Tokushuhaku (the specific timing morae) in the Japanese language such as the moraic nasal, the non-nasal consonant and the long vowel. Even though Japanese native speakers can perceive them perfectly, it is difficult for Japanese learners from abroad to perceive and produce them. To make it more efficient for Japanese learners to acquire them, we need to investigate how...
Cinematic adaptations of videogames are an increasingly common feature film culture, and the adaptive relationship between these mediums is subject videogame studies. However, our ability to historicize theorize that hampered by a failure fully define generic character object study. This essay asks, what movie? It argues scholars (1) have not considered full range ways been represented in film;...
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