نتایج جستجو برای: hot water injection carbonates rocks

تعداد نتایج: 787795  

Journal: :Int. J. Hum.-Comput. Stud. 1996
Andrew Dillon Charles Watson

2016
Luiz Gustavo de Souza Simone D. J. Barbosa Hugo Fuks

In this paper we present an analysis on MoLICC, an interaction design language rooted in Semtiontic Engineering that perceives the user-system interaction as a conversation between designer (the system) and user, bringing focus to collaborative systems based on the 3C Model of Collaboration. In our analysis, we present the different aspects of collaboration as defined by the 3C Model of Collabo...

2003
Maria Isabel Sánchez Segura Antonio de Amescua Seco Juan Jose Cuadrado-Gallego Angélica de Antonio Jiménez

María-Isabel Sánchez-Segura Antonio de Amescua Seco Juan-José Cuadrado Escuela Politécnica Superior Universidad Carlos III de Madrid Avda. Universidad, 30, Leganes 28911, Madrid, Spain (+34) 91 624 91 04 {misanche; amescua; cuadrado}@inf.uc3m.es Angélica de Antonio Facultad de Informática Universidad Politécnica de Madrid Campus de Montegancedo s/n 28660 Boadilla del Monte, Madrid, Spain (+34) ...

2009
Stacy M. Branham

The foundational philosophical commitments of a field of inquiry have a broad hand in defining everything from what questions are of import to how those questions ought to be approached. HCI is no different, and that fact has completely shaped the landscape of its research contribution. In particular, HCI’s development has been marked by field-wide and often divisive debate founded upon worldvi...

2006
Matthias Rauterberg

In this paper I start with an overview over the different paradigms emerged over the last decades in HCI. I introduce the paradigm of cultural computing based on concepts like Kansei Mediation. It is an ambitious challenge to compare Eastern and Western cultures. One of the main challenges will be to measure the user’s experience, in particular for subor even unconscious cognitive and body func...

2007
Janet C. Read Matthew Horton Gavin Sim Emanuela Mazzone

This paper describes a novel classroom based project that looked at methods for sharing the contributions of students during activities in undergraduate classes. Initially intended for HCI students, the CRaSh product has wide applicability for creative use of class time and for inspiring students in their design work. The method employed was a prototype interface that allowed the sharing of dig...

2015
Vicente Nacher Fernando Garcia-Sanjuan Javier Jaén Martínez

Games are an ideal mechanism to design educational activities with preschool children. Moreover, an analysis of current kindergarten curricula points out that playing and games are an important basis for children development. This paper presents a review of works that use games for kindergarten instruction and analyses their underlying technologies. In addition, in this work we present future c...

2009
Sandra Burri Gram-Hansen

Concurrent with interactive technologies playing an increasingly large part of the lives of people all over the world, ethical reflections concerning the use of such technology are becoming more and more important. Most often ethical evaluations of a technology are based on either a utilitarian or a deontological approach. Both kinds of approaches to the ethics of information technology appear ...

Journal: :Foundations and Trends in Human-Computer Interaction 2014
Sunny Consolvo Predrag V. Klasnja David W. McDonald James A. Landay

As the rates of lifestyle diseases such as obesity, diabetes, and heart disease continue to rise, the development of effective tools that can help people adopt and sustain healthier habits is becoming ever more important. Mobile computing holds great promise for providing effective support for helping people manage their health in everyday life. Yet, for this promise to be realized, mobile well...

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